Luke Street
7b9f893a49
aurora: the boring C++ version
2022-02-16 00:21:24 -05:00
Phillip Stephens
0b4f15341b
Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly
2021-06-06 17:07:45 -07:00
Phillip Stephens
5f1aed51cb
De-hardcode max entity count
2021-06-06 16:53:41 -07:00
Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Lioncash
ef15fd5b18
RetroTypes: Eliminate casts where applicable
...
Same behavior, minus any type casting.
2020-05-08 19:39:23 -04:00
Lioncash
67f6666ea1
Runtime: Add more usages of explicit
...
Prevents error-prone implicit conversions where applicable.
This targets the regular RuntimeCommon target this time around.
2020-03-31 03:53:49 -04:00
Lioncash
8cd27ac822
RetroTypes: Take types in comparisons by value where applicable
...
CAssetId, TEditorId, and TUniqueId are all small enough to fit within
registers as is, so we can take these types by value, which allows for
eliminating unnecessary memory referencing.
2020-03-22 04:44:45 -04:00
Lioncash
6ed2415f6f
RetroTypes: Mark return types as [[nodiscard]] where applicable
...
Given the types within this header are quite widely used within the
codebase, it's worth it in this scenario to annotate functions that
expect their return value to be used with the [[nodiscard]] attribute.
2020-03-22 04:43:26 -04:00
Lioncash
c77153b03c
RetroTypes: Make SObjectTag's operator bool explicit
...
Prevents potentially error-prone implicit conversions to bool.
2019-09-30 09:00:17 -04:00
Lioncash
8176bf75ef
RetroTypes: Make functions noexcept where applicable
...
Given these are used quite frequently, it's better to explicitly mark
these as noexcept so that they may be used within noexcept contexts.
2019-09-30 08:58:34 -04:00
Lioncash
a633b8e8fd
General: Normalize RuntimeCommon include paths
...
Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
2019-09-28 04:14:29 -04:00
Lioncash
1f8ed5af25
RetroTypes: Make types constexpr where applicable
...
These are generally used as basic tags and ID types, so these can have a
constexpr interface. This is particularly beneficial, given some of
these types are used in file-static lookup tables.
Without being constexpr, these type's constructors in that case are
technically runtime static constructors. While most compilers will
initialize the type at compile-time, this would be dependent on the
optimizer. By marking them constexpr, we allow it outright. It also
allows those arrays to be made constexpr as well.
2019-08-14 05:20:43 -04:00
Jack Andersen
0ab08daae7
Windows build fixes
2019-07-27 15:21:31 -10:00
Jack Andersen
7a3da1f7a6
Massive fmtlib refactor
2019-07-19 18:27:21 -10:00
Phillip Stephens
8c35cd02f0
More CFlaahgra imps
2019-06-19 14:11:13 -07:00
Jack Andersen
e218b8aeb5
CActorContraption fixes, better CMake dependency handling
2019-06-11 16:05:17 -10:00
Jack Andersen
3a0d2930fa
Numerous uninitialized memory fixes
2019-04-06 19:14:48 -10:00
Jack Andersen
ad2681f857
Windows fixes
2019-01-28 22:28:35 -10:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
c91e5df986
Convert to pragma once
2018-10-06 17:42:33 -10:00
Phillip Stephens
711c3e0d2c
Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor
2018-04-29 20:12:41 -07:00
Jack Andersen
aec45ad2bb
Windows PCH fixes
2017-12-29 15:09:45 -10:00
Jack Andersen
6854cb9df7
Various bug fixes
2017-11-23 22:23:28 -10:00
Jack Andersen
bb10aa9844
CResFactory bug fixes
2017-10-27 21:08:48 -10:00
Jack Andersen
e274cd12b9
Refactorings to support .upak generation
2017-10-24 21:47:49 -10:00
Jack Andersen
484a4900a0
CMorphBall Complete
2017-09-29 17:45:57 -10:00
Jack Andersen
c0d5cee8b1
Additional work on CMorphBall
2017-09-11 19:51:17 -10:00
Phillip Stephens
9b5ec8f86d
Fix visigen/hecl dependencies; Cleanup ViewManager; Various implementations
2017-08-29 06:17:52 -07:00
Jack Andersen
ed991a6ac0
Initial CPlayerGun implementations
2017-08-24 20:18:09 -10:00
Jack Andersen
8e8ce66799
Additional CPlayer implementations
2017-08-15 19:34:02 -10:00
Phillip Stephens
870e8c80ee
Refactor ResId into CAssetId
2017-08-12 22:26:14 -07:00
Phillip Stephens
8409cf7868
Proper TUniqueId implementation, minor bug fixes in CSortedListManager
2017-08-10 06:40:07 -07:00
Jack Andersen
0cae1bb036
Merge branch 'master' of https://github.com/AxioDL/urde
2017-07-30 19:19:26 -10:00
Jack Andersen
925aa3fe1a
More CPlayer imps
2017-07-30 19:19:05 -10:00
Phillip Stephens
db03927e1d
Various imps and minor fixes
2017-07-30 04:00:30 -07:00
Jack Andersen
4528a6b60a
Additional CPlayer work
2017-07-23 13:45:04 -10:00
Phillip Stephens
b22c0bc75f
Fix CGuiTextSupport crash
2017-07-07 05:23:20 -07:00
Jack Andersen
b8613d61f8
Tons of save-related fixes
2017-02-07 20:48:43 -10:00
Jack Andersen
3a3298d48e
STRG cooking bug fixes
2017-01-26 16:22:52 -10:00
Phillip Stephens
65fb75737f
CScriptTrigger work
2017-01-14 19:59:37 -08:00
Phillip Stephens
37aab51253
Formatting, and more script object implementations
2016-12-19 10:27:58 -08:00
Jack Andersen
f7f5066038
Better null-tag handling; integrate CSaveWorld and CMapWorld loading
2016-10-08 10:32:36 -10:00
Phillip Stephens
23b6bd350e
Prelim CPlayer imps, fix race condition in CGameGlobalObjects
2016-09-25 09:45:22 -07:00
Phillip Stephens
38fcf914b4
CFirstPersonCamera imps
2016-09-16 15:21:19 -07:00
Phillip Stephens
f2635f449c
Various cleanups and minor imps
2016-09-09 21:50:00 -07:00
Jack Andersen
2a425b5a73
Work on CStateManager::InitializeState flow
2016-08-13 17:00:58 -10:00
Jack Andersen
76afccbdbe
More ScriptLoader imps
2016-04-18 14:17:49 -10:00
Jack Andersen
3ae77d3390
Remaining CStateManager fields, loaders, collision stubs
2016-04-17 12:38:05 -10:00
Jack Andersen
042030934b
Various CStateManager additions and camera stubs
2016-04-16 11:49:47 -10:00
Jack Andersen
8608b52774
CModelData imps
2016-04-14 11:42:47 -10:00