Jack Andersen
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5acf9ecbcf
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Graphics debug groups and bug fixes
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2019-07-20 22:42:52 -10:00 |
Jack Andersen
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8df0a4913c
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zeus constexpr refactor and thermal visor fixes
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2019-02-23 21:15:54 -10:00 |
Jack Andersen
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636c82a568
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New code style refactor
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2018-12-07 19:30:43 -10:00 |
Jack Andersen
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e46ec80b64
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Integrate Amuse into hecl cook/extract for MP1/2
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2018-09-02 14:46:16 -10:00 |
Jack Andersen
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168fab6b14
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HUD rendering bug fixes
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2018-01-05 20:50:42 -10:00 |
Jack Andersen
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8301adc3d6
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Huge compile performance refactor
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2017-12-28 22:08:12 -10:00 |
Jack Andersen
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a2c79eb996
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More CAutoMapper fixes
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2017-11-17 17:35:37 -10:00 |
Jack Andersen
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d14763ca19
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CPauseScreenBlur fixes
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2017-11-16 22:57:40 -10:00 |
Jack Andersen
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0edac28ed4
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Various CAutoMapper fixes
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2017-11-16 13:49:25 -10:00 |
Jack Andersen
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6c56cf4c26
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Implement CRandomStatic and CScanLines shaders (still need HLSL)
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2017-06-01 09:10:06 -10:00 |
Jack Andersen
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ca69a54faf
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Camera filter refactor
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2017-05-31 19:34:24 -10:00 |
Jack Andersen
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d14dc8f7a8
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Finish CPauseScreenBlur; work on CPlayerVisor
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2017-05-29 09:55:44 -10:00 |
Jack Andersen
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4b048a0dff
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Finish CInGameGuiManager
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2017-05-21 12:01:04 -04:00 |
Jack Andersen
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0459192951
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Implement CInGameGuiManager::Update()
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2017-05-18 09:27:21 -10:00 |
Jack Andersen
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394cbf36e0
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Work on CPauseScreen
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2017-05-01 18:00:38 -10:00 |
Jack Andersen
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159b83b37a
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Initial pause screen implementations
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2017-04-25 20:43:48 -10:00 |