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13 Commits

Author SHA1 Message Date
9bae2f943e
Rename everything 2021-04-10 01:42:06 -07:00
Lioncash
dc8a0d0d88 CRelayTracker: Simplify RemoveRelay()
We can make this significantly nicer to read by making use of C++20's
consistent container erasure functions.
2020-05-08 01:16:23 -04:00
Lioncash
cda5a48970 CRelayTracker: Add names to function prototypes
Allows IDE introspections at call sites to function nicer.
2020-03-25 15:53:49 -04:00
Lioncash
cb4884fcef CRelayTracker: Make HasRelay() a const member function
While we're at it, we can make use of HasRelay() internally where
applicable to simplify code a little bit.
2020-03-18 01:03:35 -04:00
Lioncash
221cc5c6b8 RuntimeCommonB: Normalize cpp file includes
Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00
Lioncash
afab3e0327 Runtime: Make const/non-const getters have the same name
Makes for a more consistent interface, as getters won't have different
names to remember based off whether or not they're const qualified.
2019-08-14 12:45:57 -04:00
Jack Andersen
01af7b735d Implement CScriptSpindleCamera 2019-02-09 18:41:35 -10:00
Jack Andersen
636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
b765ce3eb7 Lots of ScriptObject and Collision work 2017-01-03 20:30:05 -08:00
Jack Andersen
2a425b5a73 Work on CStateManager::InitializeState flow 2016-08-13 17:00:58 -10:00
ef63498c61 RelayTracker fixes 2016-07-25 10:58:47 -07:00
7d33e6ede3 Add missing conditional 2016-07-24 16:17:59 -07:00
f73b1b641f More GameState imps 2016-07-24 16:14:58 -07:00