Phillip Stephens
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94fd52d0ea
|
HUD and CPlayer bug fixes
|
2018-09-20 11:17:09 -07:00 |
Jack Andersen
|
929f8263fc
|
Windows Fixes; D3D depth support
|
2016-04-02 19:25:34 -10:00 |
Jack Andersen
|
783fb4c4fe
|
Humungous refactor
|
2016-03-04 13:04:53 -10:00 |
Jack Andersen
|
c1af78e7ed
|
Parameter renaming and minor bug fixes
|
2016-02-28 17:03:11 -10:00 |
Jack Andersen
|
accc593102
|
BNCE variable names and some doc-links
|
2016-02-27 20:55:05 -10:00 |
Jack Andersen
|
2e6d7c26e2
|
SParticleMetrics is a lie
|
2016-02-24 20:23:35 -10:00 |
Phillip Stephens
|
33f50789e4
|
Implement rest of elements
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2016-02-13 23:38:01 -08:00 |
Phillip Stephens
|
af69c9d3ab
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
Phillip Stephens
|
10beb0052e
|
Fix derps (how did it even compile?)
|
2016-02-11 23:14:21 -08:00 |
Phillip Stephens
|
bd57eea5cd
|
More stubs
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2016-02-11 22:06:17 -08:00 |
Jack Andersen
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33eb00b366
|
CElementGen constructor
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2016-02-09 12:52:33 -10:00 |
Jack Andersen
|
080c484a96
|
More element implementation
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2016-02-07 13:59:05 -10:00 |
Jack Andersen
|
7a35dac972
|
Initial round of particle runtime implementations
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2016-02-04 15:27:03 -10:00 |