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mirror of https://github.com/AxioDL/metaforce.git synced 2025-07-04 13:15:52 +00:00

750 Commits

Author SHA1 Message Date
Jack Andersen
2d94e19ffb Update boo 2017-05-08 17:38:56 -10:00
Jack Andersen
42bb3a7f0b Update boo 2017-05-08 09:09:49 -10:00
Jack Andersen
a0efeb3c07 Add visibility mode field for mappable objects 2017-04-22 11:44:18 -10:00
Jack Andersen
de671c592d Update athena 2017-04-21 20:42:08 -10:00
Jack Andersen
8bfac09158 Add map visibility mode property 2017-04-18 13:38:23 -10:00
Jack Andersen
21e2a26e36 HLSL reflection fix 2017-03-26 08:21:01 -10:00
Jack Andersen
b860d962ae Reflection shader support 2017-03-25 19:51:58 -10:00
Jack Andersen
d92ba13405 MAPA fix 2017-03-23 19:28:51 -10:00
Jack Andersen
ed5085e42b MAPA/MAPU bug fixes 2017-03-20 11:14:20 -10:00
Jack Andersen
87ae8aaa57 Windows fixes 2017-03-19 20:59:14 -10:00
Jack Andersen
53521a0eea Initial blender addon support for MAPA and MAPU types 2017-03-19 19:08:51 -10:00
Jack Andersen
9cc364c4fd Updated rendering interface for boo 2017-03-17 13:32:18 -10:00
Jack Andersen
165094b949 Merge branch 'master' of https://github.com/AxioDL/hecl 2017-03-13 21:03:35 -10:00
Jack Andersen
626056f3b9 Refactor for boo upgrades 2017-03-13 21:03:22 -10:00
Jack Andersen
2478495cbb GCC compile fixes 2017-03-10 20:32:12 -10:00
Jack Andersen
21194f43db Update Metal for frontface culling support 2017-03-10 11:07:55 -10:00
Jack Andersen
56aacdacde backface culling support 2017-03-10 10:38:34 -10:00
Jack Andersen
e698a27d1c Use HECL_MULTIPROCESSOR macro for enabling multithreaded work 2017-03-10 07:58:43 -10:00
Jack Andersen
326f24d831 Update boo 2017-03-05 20:33:34 -10:00
Jack Andersen
3b7c7cf0fc Texture identifier collision avoidance for Metal 2017-03-05 13:34:55 -10:00
Jack Andersen
437fd54400 Ensure shader extension textures don't conflict 2017-03-05 13:00:37 -10:00
Jack Andersen
b30381a5fd Move xxhash to boo 2017-03-04 21:55:32 -10:00
Jack Andersen
6b4351d689 Missing #include for linux 2017-02-25 16:42:57 -10:00
Jack Andersen
89f216d94f Add hecl::PathRelative() 2017-02-24 21:58:36 -10:00
Jack Andersen
8c3a7da616 Updates to support VISI generation 2017-02-23 22:27:07 -10:00
Jack Andersen
9cf2aec5c1 Update boo 2017-02-15 19:46:49 -10:00
Jack Andersen
08ac1d4703 Update boo 2017-02-15 18:47:50 -10:00
Jack Andersen
26347bcfcb Update boo 2017-02-15 17:17:58 -10:00
Jack Andersen
73749e01a5 Update boo 2017-02-15 13:10:54 -10:00
Jack Andersen
aed83c0df1 Update boo 2017-02-14 22:28:52 -10:00
Jack Andersen
7fa9ea7326 Update boo 2017-02-14 20:49:51 -10:00
Jack Andersen
4e16a20a37 Update boo 2017-02-14 20:00:55 -10:00
d67d54ddd0 Change how 32bit hashes are calculated to prevent collisions 2017-02-13 13:27:43 -08:00
Jack Andersen
86f9f62ef6 Targeted subresource generation for Actor and World blends 2017-02-12 20:51:15 -10:00
Jack Andersen
de41c5d92d Update athena 2017-02-12 13:55:50 -10:00
Jack Andersen
5c298d71a8 Update boo 2017-02-12 08:21:22 -10:00
Jack Andersen
efc861a170 Update boo 2017-02-11 22:45:00 -10:00
d1bf1ff426 Update boo 2017-02-10 20:22:18 -08:00
Jack Andersen
154a44e21f Add master mulColor to programmable shader output 2017-02-09 23:00:23 -10:00
Jack Andersen
e07e82f798 Update boo 2017-02-08 23:22:50 -10:00
Jack Andersen
a710878373 Update boo 2017-02-04 08:25:53 -10:00
Jack Andersen
ae9b2309cf Add RecrusiveMakeDir 2017-02-03 17:45:39 -10:00
Jack Andersen
140e584bf8 Update boo 2017-02-02 21:33:31 -10:00
Jack Andersen
1bfef7ddf8 ShaderCacheManager read fix 2017-02-02 20:22:54 -10:00
Jack Andersen
b4dac198ac Update athena 2017-02-02 15:22:30 -10:00
Jack Andersen
1c9708f261 EINTR recovery for BlenderConnection I/O 2017-02-01 15:53:51 -10:00
Jack Andersen
8469ee8fac Update athena, minor buffer pool changes 2017-01-31 21:19:15 -10:00
Jack Andersen
4a7b47200a Include alpha component in opaque shaders 2017-01-29 18:15:35 -10:00
Jack Andersen
f1c4b733bd Update boo 2017-01-28 21:27:17 -10:00
Jack Andersen
66bd6c916f Merge branch 'master' of https://github.com/AxioDL/hecl 2017-01-28 17:57:19 -10:00