Commit Graph

9 Commits

Author SHA1 Message Date
Lioncash 136a229a1a Graphics/Shaders: Use std::array where applicable
Makes the arrays strongly typed and impervious to array->pointer decay.
This also allows simplifying some operations (such as being able to call
fill() instead of needing to use std::fill, etc).
2019-11-09 20:22:16 -05:00
Lioncash 902f4fb5c5 Graphics/Shaders: Use forward declarations where applicable
Now, with all of the headers normalized, we can safely convert some
headers into forward declarations without needing to worry about
potentially breaking code in other headers or source files.
2019-11-09 20:22:09 -05:00
Jack Andersen 5acf9ecbcf Graphics debug groups and bug fixes 2019-07-20 22:42:52 -10:00
Jack Andersen 636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
Jack Andersen c307e354ca Huge shader refactor 2018-10-06 16:59:17 -10:00
Phillip Stephens 2ec2d07bdf Fix CAutoMapper surfaces on Braswell 2017-11-20 09:33:21 -08:00
Jack Andersen 3894749675 Changes to support boo object tracker API 2017-11-04 20:17:12 -10:00
Jack Andersen 53c01af8e9 Finish CMapWorld and CMapUniverse rendering 2017-04-24 15:11:31 -10:00
Jack Andersen 337ffd1c16 Work on CMapWorld rendering 2017-04-21 20:42:32 -10:00