Jack Andersen
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3f4aeffb17
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Merge branch 'shader-refactor'
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2018-10-15 17:17:37 -10:00 |
Phillip Stephens
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bbfe61efbf
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Various loader implementations
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2018-10-11 15:57:05 -07:00 |
Jack Andersen
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c91e5df986
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
Phillip Stephens
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cb2b9fa8bd
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Initial CScriptGunTurret Implementation
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2018-06-04 12:15:35 -07:00 |
Jack Andersen
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4e01787e09
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More efficient cooked resource loading, AQS audio fixes
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2017-02-14 20:02:30 -10:00 |
Phillip Stephens
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65fb75737f
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CScriptTrigger work
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2017-01-14 19:59:37 -08:00 |
Jack Andersen
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e2c671e9b4
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TCastTo implementation
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2017-01-14 17:07:01 -10:00 |
Phillip Stephens
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8460b3b565
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Complete C*Projectile construction chain, add CScriptBeam
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2016-12-22 11:57:21 -08:00 |
Phillip Stephens
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06468c778c
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Proper CObjectList imps; CGameLight, and CScriptAiJumpPoint imps
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2016-10-01 12:01:11 -07:00 |
Phillip Stephens
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fccd52e155
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Add missing WPSM types (Trilogy/PAL additions)
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2016-06-01 20:13:43 -07:00 |
Phillip Stephens
|
6d9ccc7f89
|
Various Implementations
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2016-04-24 22:53:06 -07:00 |
Phillip Stephens
|
beb1946e47
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Add ScriptWater loader imp
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2016-04-19 22:44:08 -07:00 |
Jack Andersen
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8537ea5d8d
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Add some script loaders
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2016-04-19 11:25:26 -10:00 |
Jack Andersen
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c614d2d2d1
|
ScriptLoader support imps
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2016-04-17 19:33:23 -10:00 |
Jack Andersen
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48e8de05c5
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Additional ScriptLoader imps
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2016-04-17 15:58:13 -10:00 |
Jack Andersen
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3ae77d3390
|
Remaining CStateManager fields, loaders, collision stubs
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2016-04-17 12:38:05 -10:00 |