Jack Andersen
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636c82a568
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New code style refactor
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2018-12-07 19:30:43 -10:00 |
Jack Andersen
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c91e5df986
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
Jack Andersen
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e4ff23c279
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Massive template-based DNA refactor
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2018-02-21 21:24:51 -10:00 |
Phillip Stephens
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030e80d843
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Initial Console integration
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2018-01-15 08:00:20 -08:00 |
Jack Andersen
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8301adc3d6
|
Huge compile performance refactor
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2017-12-28 22:08:12 -10:00 |
Jack Andersen
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f7ec7bdc0c
|
string_view refactor
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2017-11-12 20:19:18 -10:00 |
Jack Andersen
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d8fc301484
|
Minor stylistic adjustments
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2017-10-05 21:43:39 -10:00 |
Jack Andersen
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0f68e2ba3f
|
Work on CScriptCameraHint and CCameraManager
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2017-10-05 21:29:56 -10:00 |
Jack Andersen
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1f7e8e1033
|
Additional CPlayerGun implementations; downcast macro for tweak pointers
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2017-08-26 17:02:18 -10:00 |
Jack Andersen
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086ff76474
|
Implement CFluidPlaneDoor and CScriptDamageableTrigger
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2017-08-13 17:55:06 -10:00 |
Jack Andersen
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fd7589afd5
|
Implement non-rippling CFluidPlaneCPU render path
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2017-08-10 13:13:25 -10:00 |
Jack Andersen
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dc637f251d
|
Work on CFluidPlaneCPU
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2017-08-09 21:05:27 -10:00 |
Jack Andersen
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3650a58a1e
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Initial CFluidPlane implementation
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2017-08-07 20:03:57 -10:00 |
Phillip Stephens
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777419ad4e
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Remove IAllocator, CMemory and CGameAllocator
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2016-12-23 22:08:48 -08:00 |
Phillip Stephens
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d733dce1cf
|
CCameraManager imps
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2016-10-31 15:56:44 -07:00 |
Phillip Stephens
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e59a0408cf
|
WIP Tweak RE
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2016-07-26 21:19:32 -07:00 |
Phillip Stephens
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62e8066a63
|
Initial CPlayerState RE
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2016-03-19 12:19:43 -07:00 |
Jack Andersen
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783fb4c4fe
|
Humungous refactor
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2016-03-04 13:04:53 -10:00 |
Phillip Stephens
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af69c9d3ab
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
Phillip Stephens
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b261e09f51
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Various stubs, and starting on core functionality
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2015-11-02 10:45:39 -08:00 |