Phillip Stephens
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9bae2f943e
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Rename everything
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2021-04-10 01:42:06 -07:00 |
Lioncash
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72370910ad
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IAnimReader: Make use of size_t for capacity and iterators
Allows using container sizes and capacities without needing to cast
them, allowing for dehardcoding of array sizes in some scenarios.
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2020-04-10 23:24:52 -04:00 |
Lioncash
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fa23d0bb9c
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CAnimTreeLoopIn: std::move constructor parameters where applicable
Allows the constructor parameters to be moved into.
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2020-03-09 11:31:53 -04:00 |
Lioncash
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a633b8e8fd
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General: Normalize RuntimeCommon include paths
Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
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2019-09-28 04:14:29 -04:00 |
Lioncash
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9312eef905
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RuntimeCommon: Use override where applicable
Continues the override modernization by applying it to the main
RuntimeCommon target. Resolves around 1100+ cases where override can be
used.
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2019-08-09 17:39:42 -04:00 |
Jack Andersen
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e218b8aeb5
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CActorContraption fixes, better CMake dependency handling
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2019-06-11 16:05:17 -10:00 |
Jack Andersen
|
ad2681f857
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Windows fixes
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2019-01-28 22:28:35 -10:00 |
Jack Andersen
|
636c82a568
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New code style refactor
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2018-12-07 19:30:43 -10:00 |
Jack Andersen
|
c91e5df986
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
Jack Andersen
|
36f1473f3e
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All animation nodes implemented
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2018-01-29 15:04:01 -10:00 |
Jack Andersen
|
5de5c3d85f
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
Jack Andersen
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fc6cb2ec33
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ANCS stubs and initial readers
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2016-04-10 11:22:59 -10:00 |