Phillip Stephens
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00795b79f3
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Update zeus
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2016-04-26 19:40:32 -07:00 |
Phillip Stephens
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2ef00e7f70
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Update zeus
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2016-04-26 03:37:35 -07:00 |
Phillip Stephens
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a8e19b9931
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Update Zeus
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2016-04-25 00:57:42 -07:00 |
Jack Andersen
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70314097d1
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Update zeus
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2016-04-24 19:03:27 -10:00 |
Jack Andersen
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4a412e8910
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Update zeus
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2016-04-18 14:17:38 -10:00 |
Jack Andersen
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27c276ec53
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Update zeus
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2016-04-16 11:49:23 -10:00 |
Jack Andersen
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e1be0bcc0c
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Update zeus
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2016-04-15 17:24:13 -10:00 |
Jack Andersen
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7803681352
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Function-scope statics aren't as efficient as file-scope ones
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2016-04-14 17:25:50 -10:00 |
Jack Andersen
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3886f4409c
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Update zeus
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2016-04-14 17:01:27 -10:00 |
Jack Andersen
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ff0d1d0f6b
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Update zeus
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2016-04-14 11:42:36 -10:00 |
Jack Andersen
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b94adc032a
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Update zeus
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2016-04-13 13:07:08 -10:00 |
Jack Andersen
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fd7a2f98ee
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Update zeus
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2016-04-12 12:27:58 -10:00 |
Jack Andersen
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0b8f556329
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Update zeus
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2016-04-09 13:19:05 -10:00 |
Jack Andersen
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f2a33f4f39
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Update zeus
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2016-04-08 14:01:24 -10:00 |
Jack Andersen
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1d32a94506
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Update zeus
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2016-04-07 17:36:31 -10:00 |
Jack Andersen
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88689c18e5
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Update zeus
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2016-04-07 17:25:49 -10:00 |
Jack Andersen
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ac7c94f7d4
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Update zeus
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2016-04-06 17:39:55 -10:00 |
Jack Andersen
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1fa0427506
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Update zeus
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2016-04-04 15:51:08 -10:00 |
Jack Andersen
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fa32f002b7
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Shader data binding API update
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2016-04-03 20:15:46 -10:00 |
Jack Andersen
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223b5c12c4
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Update zeus
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2016-04-03 19:01:51 -10:00 |
Jack Andersen
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047c66e4d7
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Update zeus
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2016-03-30 20:18:36 -10:00 |
Jack Andersen
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05e18ddfe8
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metal boo lambda sync
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2016-03-30 11:08:29 -10:00 |
Jack Andersen
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fb7ae9ac87
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boo D3D lambda syncx
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2016-03-30 10:43:49 -10:00 |
Jack Andersen
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b756005aad
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boo lambda-API refactor
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2016-03-30 09:15:32 -10:00 |
Jack Andersen
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83b89ceee6
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D3D sync
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2016-03-23 22:35:38 -10:00 |
Jack Andersen
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737b688295
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Vulkan sync
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2016-03-23 22:16:30 -10:00 |
Jack Andersen
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23977d6097
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Update shader pipeline calls
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2016-03-23 22:06:52 -10:00 |
Jack Andersen
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fcd2a4ceba
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Update zeus
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2016-03-15 13:23:33 -10:00 |
Jack Andersen
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149bcfc5ca
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Update zeus
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2016-03-13 14:58:06 -10:00 |
Jack Andersen
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55b4b85b5a
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Update zeus
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2016-03-10 14:23:03 -10:00 |
Jack Andersen
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3821218874
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Update zeus
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2016-03-09 17:47:27 -10:00 |
Jack Andersen
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13ab709c76
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Make ViewBlock structure public
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2016-03-07 12:48:39 -10:00 |
Jack Andersen
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94717100c0
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Update LICENSE date
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2016-03-06 17:10:28 -10:00 |
Jack Andersen
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f467cf019c
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Humungous refactor
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2016-03-04 13:03:47 -10:00 |
Jack Andersen
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2c9dcbd50f
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Submodule refactor
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2016-03-04 09:22:18 -10:00 |
Jack Andersen
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82e7005c41
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Toolbar positioning fix
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2016-02-29 17:07:58 -10:00 |
Zero-One101
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4197cd69dc
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Move Node to Outliner class
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2016-02-26 20:25:34 +00:00 |
Jack Andersen
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aa0ae06532
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Don't actually need shader depth binding
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2016-02-25 19:36:29 -10:00 |
Jack Andersen
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9048ba9aa6
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Integration of render target binding
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2016-02-24 16:55:05 -10:00 |
Jack Andersen
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c9631253a2
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Add methods to support sequential resource destruction
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2016-02-24 11:20:33 -10:00 |
Jack Andersen
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0e9011be2f
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OS X fixes
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2016-02-24 11:07:25 -10:00 |
Jack Andersen
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7b4bf7582f
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Windows fixes
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2016-02-24 10:28:37 -10:00 |
Phillip Stephens
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4c3323778a
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Update Zeus
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2016-02-23 20:49:33 -08:00 |
Jack Andersen
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4a977af1f6
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Merge branch 'master' of https://github.com/AxioDL/libSpecter
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2016-02-23 17:19:19 -10:00 |
Jack Andersen
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7e97c7d2bb
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GLSL macros
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2016-02-23 17:19:07 -10:00 |
Zero-One101
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de8d98f137
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Create Node stub
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2016-02-23 21:03:45 +00:00 |
Jack Andersen
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ac2f2ba446
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Vulkan updates
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2016-02-22 16:33:59 -10:00 |
Jack Andersen
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57e2535393
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Update MathLib
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2016-02-17 16:41:28 -10:00 |
Jack Andersen
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435e56771d
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Merge branch 'master' of https://github.com/AxioDL/libSpecter
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2016-02-16 17:42:16 -10:00 |
Jack Andersen
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2f41feb950
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Update MathLib
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2016-02-16 17:40:28 -10:00 |