Jack Andersen
|
636c82a568
|
New code style refactor
|
2018-12-07 19:30:43 -10:00 |
Phillip Stephens
|
bbfe61efbf
|
Various loader implementations
|
2018-10-11 15:57:05 -07:00 |
Jack Andersen
|
e46ec80b64
|
Integrate Amuse into hecl cook/extract for MP1/2
|
2018-09-02 14:46:16 -10:00 |
Jack Andersen
|
cd3bba2f0e
|
Working grapple beam
|
2018-06-20 14:57:57 -10:00 |
Jack Andersen
|
13a31be23b
|
Implement rumble classes
|
2018-01-25 23:48:42 -10:00 |
Jack Andersen
|
10092821c8
|
Initial round of CMorphBall implementations
|
2017-09-10 16:18:49 -10:00 |
Jack Andersen
|
640623f3ef
|
Finish CGrappleArm
|
2017-09-03 16:22:46 -10:00 |
Jack Andersen
|
35ab6e4803
|
Finish CPlayerGun
|
2017-09-01 18:06:05 -10:00 |
Jack Andersen
|
ddb1d584b7
|
More work on CPlayerGun
|
2017-08-30 16:42:37 -10:00 |
Jack Andersen
|
1f7e8e1033
|
Additional CPlayerGun implementations; downcast macro for tweak pointers
|
2017-08-26 17:02:18 -10:00 |
Jack Andersen
|
86ada63867
|
Work on CPlayerGun
|
2017-08-25 18:36:25 -10:00 |
Jack Andersen
|
ed991a6ac0
|
Initial CPlayerGun implementations
|
2017-08-24 20:18:09 -10:00 |
Jack Andersen
|
925aa3fe1a
|
More CPlayer imps
|
2017-07-30 19:19:05 -10:00 |
Jack Andersen
|
4017f2acdd
|
Implement CPlayer::UpdateGrappleState
|
2017-07-17 20:11:37 -10:00 |
Jack Andersen
|
a71e48cf43
|
More work on CPlayer
|
2017-07-16 17:04:14 -10:00 |
Phillip Stephens
|
be40ebc8db
|
Move weapon code to RuntimeWeapon
|
2016-11-22 12:43:16 -08:00 |