Commit Graph

4004 Commits

Author SHA1 Message Date
Lioncash f4b3fb947e CScanDisplay: Make constructor explicit
Prevents error-prone implicit construction from occurring.
2020-03-25 20:46:08 -04:00
Lioncash 3c17336fb0 CSaveWorld: Make constructor explicit
Prevents error-prone implicit constructions from occurring.
2020-03-25 20:42:21 -04:00
Phillip Stephens 566c356612 Initial ElitePirate imps 2020-03-25 18:14:15 -04:00
Phillip Stephens e5df609673 CElitePirate: Initial stubbing 2020-03-25 18:14:15 -04:00
Lioncash 98b9556f3e CProjectileWeapon: Return std::nullopt instead of {} where applicable
Prevents some implementations from zeroing out their internal buffer
unnecessarily (libstdc++ and libc++).
2020-03-25 16:03:09 -04:00
Lioncash 6365f2ee1c CPowerBomb: Return std::nullopt in GetTouchBounds()
Avoids unnecessary zeroing of the internal buffer of std::optional in
some implementations (libstdc++ and libc++).
2020-03-25 15:56:59 -04:00
Lioncash cda5a48970 CRelayTracker: Add names to function prototypes
Allows IDE introspections at call sites to function nicer.
2020-03-25 15:53:49 -04:00
Lioncash c5c888daa6 CRippleManager: Rename Ripples() to GetRipples()
Allows const overloading to work and prevents compilation errors from
occurring if the constness ever changes.
2020-03-25 04:22:34 -04:00
Lioncash 4f9e53933e CPathFindArea: Amend bitset size
The previous commit meant to contain this size.
2020-03-25 04:15:55 -04:00
Lioncash d0292fdc5d CPathFindArea: Make use of std::bitmap with CPFBitSet
Same behavior, but without the need to roll the operations ourselves.
2020-03-25 04:12:55 -04:00
Lioncash 81dcc0604b CParticleElectric: Make use of std::array where applicable
Prevents array to pointer decay.
2020-03-25 03:58:37 -04:00
Lioncash c61bee13db CParticleElectric: Add parameters to function prototypes
Makes the interface more self-documenting.
2020-03-25 03:58:37 -04:00
Luke Street c08b5a4c98 CFlyingPirate: Fix Aqua Pirates 2020-03-25 03:48:10 -04:00
Luke Street da648b18d8 CSpankWeed: Fix collision manager null deref 2020-03-25 03:47:56 -04:00
Lioncash 90d61ae7ed CAutoMapper: Add names to function prototypes 2020-03-25 03:03:24 -04:00
Luke Street 7ee2a3b912
Merge pull request #254 from AxioDL/flyingpirate
CFlyingPirate implementation
2020-03-25 03:01:10 -04:00
Luke Street 815d83d843 CFlyingPirateRagDoll: Fix particles & length constraints 2020-03-25 02:57:57 -04:00
Lioncash 51c1ffecd6 CActorContraption: Add names to parameters in prototypes
Makes it more self-documenting from the interface alone.
2020-03-25 02:46:22 -04:00
Lioncash 20548ddeaa CCameraSpline: Make constructor explicit
Same behavior, but prevents error-prone implicit constructions from
occurring.
2020-03-25 02:41:07 -04:00
Lioncash f1fce0f631 CCameraSpline: Add names to prototypes
More self-documenting from the interface alone.
2020-03-25 02:40:03 -04:00
Lioncash 7bced5308b CCameraManager: Add names to parameters in prototypes
More self documenting and allows IDE inspections to be better.
2020-03-25 02:33:34 -04:00
Phillip Stephens 0c3d6c7f27
Initiaal material imps 2020-03-24 23:13:31 -07:00
Lioncash a862b792de CBoneTracking: Make use of parameter in SetActive()
GM8E v0 makes use of the parameter and doesn't always set the value to
true.
2020-03-25 02:12:56 -04:00
Luke Street 556f870dc8 Merge branch 'pr-277' 2020-03-25 02:09:09 -04:00
Luke Street f91536ebee Merge branch 'pr-276' 2020-03-25 02:09:05 -04:00
Luke Street 8314d5b6ef Merge branch 'pr-255' 2020-03-25 02:09:02 -04:00
Luke Street 3734a09ed3 CGuiWidget: Make GetIsFinishedLoading non-const 2020-03-25 02:01:47 -04:00
Lioncash 40fc3f9dd8 CModelBoo: Remove usages of const_cast
Many functions are modifying internals of CBooModel and const-casting
is performed in order to work around functions being const when they
really shouldn't be.

This amends the function signatures in order to allow these functions to
exist without const_cast, making code much nicer to read.
2020-03-25 02:01:46 -04:00
Lioncash e38d86fe59 CPhysicsActor: Amend constructor names for CPhysicsState
These were previously undescriptive names despite the member variables
being fully named. We can amend the parameters here.
2020-03-25 01:56:58 -04:00
Lioncash 81ae6bdda2 CPhysicsActor: Add names to parameters in prototypes
Allows better introspection in IDEs and makes the interface itself more
self-documenting.
2020-03-25 01:54:17 -04:00
Lioncash 22036859db CPASDatabase: Add names to parameters in prototypes
Makes IDE introspection better.
2020-03-25 01:43:27 -04:00
Lioncash fad980dc19 CBodyController: Make HasBodyInfo() accept a const reference
This only queries state and doesn't actually modify it.
2020-03-25 01:39:08 -04:00
Lioncash f875bdf024 CBodyController: Add names to parameters in interface
Makes the interface more self-documenting and allows IDEs to perform
better introspection at call sites.
2020-03-25 01:36:54 -04:00
Lioncash ab6c45c7a8 CWorld: Provide parameter names for prototypes
More self-documenting from the interface alone and allows IDE
inspections at callsites to be better.
2020-03-25 01:27:56 -04:00
Lioncash 985b85d9db CAudioGroupSet: Eliminate undefined behavior within LoadData()
Eliminates aliasing violations.
2020-03-25 01:14:27 -04:00
Lioncash 855fc0ced9 CAreaOctTree: Add names to parameters in prototypes
Allows IDEs to perform better inspections at call sites.
2020-03-25 00:45:33 -04:00
Lioncash f2b1e44ee1 CEntity: Rename ConnectionList() to GetConnectionList()
Allows const overloading to function, preventing compilation errors from
occuring across constness changes.
2020-03-24 21:29:44 -04:00
Lioncash 8644b8393b CEntity: Add parameter names to interface
Allows IDEs to perform better parameter inspection.
2020-03-24 21:28:15 -04:00
Lioncash f323638fb7 CCollisionActor: Provide parameter names in interface where applicable
Makes the interface more self-documenting at a glance and allows IDEs to
do better parameter inspection at call sites.
2020-03-24 21:16:30 -04:00
Phillip Stephens e8f0d29a3b
Merge pull request #275 from lioncash/const-over
CPlayerState: Rename HealthInfo() to GetHealthInfo()
2020-03-24 17:45:59 -07:00
Phillip Stephens 01a0c68db9
Merge pull request #274 from lioncash/health
CGameState: Set HP value in LoadGameFileState()
2020-03-24 17:45:43 -07:00
Phillip Stephens c72f388929
Merge pull request #273 from lioncash/team-uninit
CTeamAiMgr: Initialize x90_timeSinceMelee and x90_timeSinceRanged to 0.0f in constructor
2020-03-24 17:45:29 -07:00
Phillip Stephens 9aece39445
Merge pull request #272 from lioncash/uninit
CFluidPlane: Always initialize mul to 0.0f in CalculateRippleIntensity()
2020-03-24 17:45:15 -07:00
Phillip Stephens f26bd01e32
Merge pull request #271 from lioncash/param
CPlayer: Add parameter names to prototypes
2020-03-24 17:45:00 -07:00
Lioncash ef93a601eb CPlayerState: Rename HealthInfo() to GetHealthInfo()
Allows const overloading to function and prevents compilation errors
from occurring if constness changes through future changes of any sort.
2020-03-24 06:20:37 -04:00
Lioncash 9fba0bf50b CGameState: Set HP value in LoadGameFileState()
GM8E v0 stores the HP value of the loaded player state into the returned
GameFileStateInfo instance.

This prevents the health member from being returned uninitialized.
2020-03-24 06:14:26 -04:00
Lioncash 64d0563872 CTeamAiMgr: Initialize x90_timeSinceMelee and x90_timeSinceRanged to 0.0f in constructor
Makes all class members have a deterministic initial state.
2020-03-24 05:19:05 -04:00
Lioncash f416a814a1 CFluidPlane: Always initialize mul to 0.0f in CalculateRippleIntensity()
Avoids a -Wmaybe-uninitialized warning.
2020-03-24 05:14:01 -04:00
Lioncash 35ea097028 CPlayer: Add parameter names to prototypes
Makes them more self-documenting from the interface alone and also
allows IDEs to perform better parameter and argument inspection.
2020-03-24 04:33:54 -04:00
Phillip Stephens fc87bd8022
Merge pull request #270 from lioncash/brace
CPlayer: Un-nest code within FinishNewScan()
2020-03-23 23:29:59 -07:00