Luke Street
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c3c9f9d601
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Remove shader warmup
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2022-02-23 03:20:29 -05:00 |
Luke Street
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b2b03f1ace
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Merge remote-tracking branch 'origin/main' into dawn
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2022-02-22 21:09:14 -05:00 |
Luke Street
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57d96dbb17
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Fully decouple hecl from Metaforce
- Added CStringExtras Convert functions
(and UTF-compatible versions)
- GX header copied into Runtime
- SFX headers copied into Runtime/Audio
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2022-02-21 08:01:06 -08:00 |
Phillip Stephens
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6c92f03664
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Move CVar* into Metaforce to begin removal of hecl's Dataspec
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2022-02-21 08:01:06 -08:00 |
Phillip Stephens
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ad272f7468
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More refactoring, decouple tweaks from hecl
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2022-02-21 08:01:05 -08:00 |
Phillip Stephens
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ce23544a15
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Fix CInputStream::Get/ReadBytes not properly updating position
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2022-02-21 08:01:05 -08:00 |
Phillip Stephens
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dad7249927
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RE COutput/InputStream and friends and migrate over
This branch is probably still horribly broken, but it's a good first step to migrating away from having hecl embedded in the runtime
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2022-02-21 08:01:05 -08:00 |
Luke Street
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b6b68135ef
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aurora: Working movie player (again)
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2022-02-19 00:33:56 -05:00 |
Luke Street
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c64f9eb2d1
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aurora: Reimplement textures
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2022-02-17 19:38:31 -05:00 |
Luke Street
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7b9f893a49
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aurora: the boring C++ version
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2022-02-16 00:21:24 -05:00 |
Luke Street
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a413a010b5
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CMorphBall: Fix inverted check in ApplySpiderBallRollForces
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2022-02-11 11:05:53 -05:00 |
Luke Street
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f510f1904c
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CScriptSpiderBallWaypoint: Small fix in GetClosestPointAlongWaypoints
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2022-02-10 23:06:51 -05:00 |
Luke Street
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5a41dab870
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Merge remote-tracking branch 'origin/main' into wgpu
# Conflicts:
# extern/boo
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2022-02-08 03:46:22 -05:00 |
Phillip Stephens
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06a1c6e8ac
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Minor fixes, get PRESS START rendering
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2022-02-05 07:22:30 -08:00 |
Luke Street
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e48435f11e
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Start wiring up wgpu+winit
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2022-01-31 19:06:54 -05:00 |
Phillip Stephens
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a491e2e9f2
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Minor cleanups
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2022-01-30 12:07:24 -08:00 |
Phillip Stephens
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13d4a94ee1
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PhazonBeam fixes, add debug hack for Metroid Prime's lair cutscene trigger
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2022-01-09 17:17:51 -08:00 |
shiiion
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2fcd4717c6
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Fixed some mistakes, generates impacts now
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2021-10-25 23:02:56 -04:00 |
Phillip Stephens
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8b12a48302
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Fix crash
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2021-10-25 23:02:56 -04:00 |
Phillip Stephens
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5fd78e4c75
|
Initial CIceImpact
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2021-10-25 23:02:56 -04:00 |
Henrique Gemignani Passos Lima
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d8e5f03886
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Only instantiate m_actorDebugRender when used
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2021-06-29 01:38:51 +03:00 |
Henrique Gemignani Passos Lima
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1b4e0dc754
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Improve Optick events
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2021-06-29 01:10:54 +03:00 |
Phillip Stephens
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7ca8c666ef
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Restore WaitUntileComplete
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2021-06-13 19:33:13 -07:00 |
Phillip Stephens
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933279ceb6
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Various knockback related fixes, don't call WaitForComplete in CGameaArea
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2021-06-13 18:06:29 -07:00 |
Phillip Stephens
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a9bcb7a9ce
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
Phillip Stephens
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0b4f15341b
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Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly
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2021-06-06 17:07:45 -07:00 |
Phillip Stephens
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5f1aed51cb
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De-hardcode max entity count
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2021-06-06 16:53:41 -07:00 |
Phillip Stephens
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6ff7e06c15
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Remove unnecessary namespace specifier in CGameArea
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2021-06-04 22:31:10 -07:00 |
Phillip Stephens
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95f44be694
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Rename CSavwWorld to CWorldSaveGameInfo
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2021-06-04 22:30:23 -07:00 |
Phillip Stephens
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144af8cc15
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Rename CWorldLayerState to CScriptLayerManager (this is it's actual name)
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2021-06-03 23:08:05 -07:00 |
Phillip Stephens
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99d363d5df
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Finish initial CCredits implementation, merge EFlowStates with EClientFlowStates
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2021-06-03 16:47:04 -07:00 |
Phillip Stephens
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0f92b8d8c5
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Rename CRelayTracker back to CScriptMailbox
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2021-06-03 14:40:01 -07:00 |
Phillip Stephens
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95c944563b
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I'm dumb, it is `std::min'
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2021-06-02 22:17:42 -07:00 |
Phillip Stephens
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8c2832d13e
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More Spiderball fixes
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2021-06-02 22:02:51 -07:00 |
Phillip Stephens
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902de57403
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Spiderball fixes and cleanup
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2021-06-02 21:26:54 -07:00 |
Phillip Stephens
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a9858433b8
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Spiderball fixes and cleanup
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2021-06-02 14:54:58 -07:00 |
Phillip Stephens
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8151e0fe80
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Fix Spiderball particles
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2021-06-02 03:30:04 -07:00 |
Phillip Stephens
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41a2a4ae6d
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Rename CScriptDock enum values to match behavior
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2021-05-31 13:12:08 -07:00 |
Luke Street
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2fc4a9c0e3
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Add Layer info overlay
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2021-05-30 20:29:35 -04:00 |
Luke Street
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1d95301789
|
CScriptActor & CDamageVulnerability inspect
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2021-05-29 18:45:08 -04:00 |
Phillip Stephens
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a066e9aa79
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Add CScriptEffect inspection
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2021-05-29 18:45:08 -04:00 |
Luke Street
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4d92c87463
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Rename worldLayers -> m_worldLayers
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2021-05-29 18:45:08 -04:00 |
Henrique Gemignani Passos Lima
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75e84a467b
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Add imgui layer editor
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2021-05-29 18:45:08 -04:00 |
Phillip Stephens
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0a76ee1ae2
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Add trigger visualization to inspecter
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2021-05-29 18:45:08 -04:00 |
Phillip Stephens
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acb827a3b5
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Add incoming connections
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2021-05-29 18:45:08 -04:00 |
Luke Street
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5ac2a298f0
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Improve overall Inspect performance & fixes
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2021-05-29 18:45:08 -04:00 |
Luke Street
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604a9b841b
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Use existing ScriptObject{State,Message}ToStr
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2021-05-29 18:45:07 -04:00 |
Luke Street
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4f48a442de
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Actor highlighting on selection
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2021-05-29 18:45:07 -04:00 |
Luke Street
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4740ca0c43
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
Luke Street
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0841bd4ab2
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Initial work on entity introspection
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2021-05-29 18:45:07 -04:00 |