Luke Street
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b4e242b88d
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ci: Add libgtk-3-dev, disable freetype in macOS build
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2022-03-16 02:33:39 -04:00 |
Luke Street
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63041d5b70
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CAnimSource: Fixes for frame interpolation
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2022-03-12 13:55:12 -05:00 |
Luke Street
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a3d0da44e2
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Implement CGX & migrate usages to CGX/GX
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2022-03-12 10:47:20 -05:00 |
Luke Street
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d7dbec5be0
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Implement CVertexMorphEffect & CSkinnedModelWithAvgNormals (prev. CMorphableSkinnedModel)
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2022-03-10 18:56:50 -05:00 |
Luke Street
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15696f3aa4
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Guess how long it took to find this one number
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2022-03-10 02:29:02 -05:00 |
Luke Street
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cd963c4a5c
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Reimplement CSkinRules/CSkinnedModel; skinning kinda works!
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2022-03-10 01:33:17 -05:00 |
Luke Street
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3fd0b1f23a
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Fixes & CArtifactDoll/CSamusDoll updates
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2022-03-08 17:21:15 -05:00 |
Luke Street
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cd86dbd6ee
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More CCubeMaterial, more CGraphics, more aurora::gx
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2022-03-06 02:46:42 -05:00 |
Phillip Stephens
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487dcc4bde
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CSkinRules: Fix ReadCount not incrementing offset properly
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2022-03-03 00:24:46 -08:00 |
Phillip Stephens
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7a59585c70
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Use RE'd CStopwatch adapted for std::chrono, get metaforce linking again
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2022-02-26 08:42:42 -08:00 |
Luke Street
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832eb180bd
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Begin transitioning to new CModel/CCubeModel & friends
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2022-02-25 02:45:25 -05:00 |
Phillip Stephens
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15900053fa
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Remove athena from Runtime, use raw zlib in bintoc rather than gzip
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2022-02-21 22:59:47 -08:00 |
Phillip Stephens
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1655d229cf
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Fixes to get Metaforce booting again!
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2022-02-21 08:01:06 -08:00 |
Phillip Stephens
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8afab43876
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CSegId is 32 bits in files
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2022-02-21 08:01:06 -08:00 |
Phillip Stephens
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ad272f7468
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More refactoring, decouple tweaks from hecl
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2022-02-21 08:01:05 -08:00 |
Phillip Stephens
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dad7249927
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RE COutput/InputStream and friends and migrate over
This branch is probably still horribly broken, but it's a good first step to migrating away from having hecl embedded in the runtime
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2022-02-21 08:01:05 -08:00 |
Luke Street
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e48435f11e
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Start wiring up wgpu+winit
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2022-01-31 19:06:54 -05:00 |
Phillip Stephens
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a9bcb7a9ce
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
Phillip Stephens
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0b4f15341b
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Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly
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2021-06-06 17:07:45 -07:00 |
Phillip Stephens
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5f1aed51cb
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De-hardcode max entity count
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2021-06-06 16:53:41 -07:00 |
Luke Street
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29558c988f
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Add default case to AnimationStateToStr
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2021-05-29 18:45:08 -04:00 |
Luke Street
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0e54d55bf7
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Inspect window filter & Patterned body state info
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2021-05-29 18:45:07 -04:00 |
Luke Street
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94f10bb002
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Remove Editor & specter
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2021-05-29 18:45:07 -04:00 |
Phillip Stephens
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8f493f17f1
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Minor fixes, use CUnitVector in CCollionInfo
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2021-05-23 13:10:57 -07:00 |
Phillip Stephens
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d44a997a3a
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Revert test changes
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2021-05-16 12:23:13 -07:00 |
Phillip Stephens
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128015baa6
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Code cleanup
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2021-05-16 12:11:45 -07:00 |
Phillip Stephens
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f795332d89
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Merge pull request #388 from henriquegemignani/feature/optick
Using optick, linked from boo
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2021-04-18 17:31:29 -07:00 |
Henrique Gemignani Passos Lima
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d6f19d26e7
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Using optick, linked from boo
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2021-04-10 09:21:34 -04:00 |
Phillip Stephens
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9bae2f943e
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Rename everything
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2021-04-10 01:42:06 -07:00 |
Luke Street
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286efb5609
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CFBStreamedPairOfTotals: Fix end keyframe logic
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2021-04-02 10:50:20 -04:00 |
Luke Street
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c467c608a7
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CFBStreamedPairOfTotals: Properly set x78_t at end
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2021-03-28 13:00:07 -04:00 |
Luke Street
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ee590e670d
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CFBStreamedPairOfTotals: Fix jumping to end of animation
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2021-03-27 18:48:31 -04:00 |
Phillip Stephens
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267f9fc63e
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Fix CBSBiPedLocomotion
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2021-03-07 01:43:03 -08:00 |
Luke Street
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bb4bdfa1ee
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Merge remote-tracking branch 'origin/animationstate'
# Conflicts:
# Runtime/MP1/World/CFlyingPirate.cpp
# Runtime/World/CScriptGunTurret.cpp
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2021-03-01 23:45:21 -05:00 |
Phillip Stephens
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9a0d51ad05
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Wire up the rest of CTweakGame to CVars
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2021-02-27 15:30:06 -08:00 |
Phillip Stephens
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914335275b
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Temporary fix for Phazon Suit crash on windows
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2020-12-25 21:03:29 -08:00 |
Luke Street
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168eb6ac39
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CModelShaders: Split Thermal into ThermalModel, ThermalStatic extended shaders
This semi-hacky approach will be replaced with future hsh work
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2020-12-18 06:08:25 -05:00 |
Phillip Stephens
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b963ce1e85
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Attempt 4 to fix ScriptLayerController for Tom
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2020-10-21 15:55:45 -07:00 |
Phillip Stephens
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a8d8eb0dde
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Fix IGetAreaId and rename GetAreaId to GetAreaIndex
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2020-10-20 03:03:11 -07:00 |
Luke Street
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a3790c983d
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CAnimTreeTransition: Handle negative transTimeRem (workaround)
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2020-09-16 14:53:29 -04:00 |
Luke Street
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d7b5587e48
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CParticleGenInfoGeneric: Check for kInvalidUniqueId in SetParticleEmission
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2020-09-16 04:38:09 -04:00 |
Luke Street
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a9ed8c4329
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CAnimData: Actually create CParticleData in InitializeEffects
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2020-09-16 04:33:36 -04:00 |
Luke Street
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daad01d129
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CBSBiPedLocomotion: Fix strafe type calculation
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2020-09-16 01:49:53 -04:00 |
Luke Street
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8b35ff3906
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CBSNewFlyerLocomotion: Fix strafe type calculation in UpdateLocomotionAnimation
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2020-09-16 01:45:07 -04:00 |
Luke Street
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3e8369d24d
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CDrone: Check for normal model in PreRender
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2020-09-13 20:07:24 -04:00 |
Phillip Stephens
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fb69ae741d
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Fix Thardus' structure and implement basic behavior
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2020-09-12 18:40:19 -07:00 |
Lioncash
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d66f534a8c
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CParticleDatabase: Simplify insert into emplace call
Same behavior, but much more succinct and constructs the std::string in
place.
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2020-08-25 18:44:58 -04:00 |
Luke Street
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87437881a0
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CCharAnimTime & CPOINode: Fix operator<
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2020-08-24 18:42:43 -04:00 |
Luke Street
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3f17c72b30
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CCharAnimTime: Fix operator== between Infinity
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2020-08-24 02:28:18 -04:00 |
Lioncash
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b88dd6b373
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CGroundMovement: Make use of designated initializers
Same behavior, less duplication of variable names.
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2020-08-02 22:54:34 -04:00 |