Phillip Stephens
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0f90a1f532
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More Collision related fixes
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2017-02-28 19:42:06 -08:00 |
Jack Andersen
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50fe6d34ab
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PVS implementations
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2017-02-18 23:27:01 -10:00 |
Jack Andersen
|
59406a069b
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Bug fixes and more CStateManager imps
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2017-02-13 18:27:20 -10:00 |
Phillip Stephens
|
bf91bdc332
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Initial CIkChain implementation
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2017-01-07 19:36:24 -08:00 |
Phillip Stephens
|
be40ebc8db
|
Move weapon code to RuntimeWeapon
|
2016-11-22 12:43:16 -08:00 |
Phillip Stephens
|
06468c778c
|
Proper CObjectList imps; CGameLight, and CScriptAiJumpPoint imps
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2016-10-01 12:01:11 -07:00 |
Phillip Stephens
|
b8ac7f0082
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Complete CScriptDistanceFog RE
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2016-08-08 20:58:19 -07:00 |
Phillip Stephens
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4b229bac27
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More FRME work, implement CScriptRelay
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2016-07-25 19:33:32 -07:00 |
Phillip Stephens
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9b62191975
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Various imps, completed CCollisionResponse RE
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2016-07-24 23:24:57 -07:00 |
Phillip Stephens
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00a98bce85
|
Various implementatations
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2016-04-29 03:08:46 -07:00 |
Phillip Stephens
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6d9ccc7f89
|
Various Implementations
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2016-04-24 22:53:06 -07:00 |
Jack Andersen
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519a07b7e7
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Needless copy construction avoidance
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2016-04-20 09:23:00 -10:00 |
Jack Andersen
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c614d2d2d1
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ScriptLoader support imps
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2016-04-17 19:33:23 -10:00 |
Jack Andersen
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48e8de05c5
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Additional ScriptLoader imps
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2016-04-17 15:58:13 -10:00 |