Jack Andersen
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8301adc3d6
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Huge compile performance refactor
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2017-12-28 22:08:12 -10:00 |
Jack Andersen
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357b001cac
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Octree generation fixes
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2017-12-01 19:50:05 -10:00 |
Jack Andersen
|
7cd3e8f502
|
Various bug fixes
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2017-11-29 15:22:46 -10:00 |
Phillip Stephens
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2ec2d07bdf
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Fix CAutoMapper surfaces on Braswell
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2017-11-20 09:33:21 -08:00 |
Phillip Stephens
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f1329268a6
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Fix input being ignored, fix CPauseScreen crash when starting a transition
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2017-11-15 08:33:24 -08:00 |
Jack Andersen
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2f4cddd3d2
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Lots of CResFactory fixes
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2017-10-27 00:10:32 -10:00 |
Phillip Stephens
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870e8c80ee
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
Jack Andersen
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a550ce1959
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Finish CMessageScreen
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2017-05-31 11:26:50 -10:00 |
Jack Andersen
|
4b048a0dff
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Finish CInGameGuiManager
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2017-05-21 12:01:04 -04:00 |
Jack Andersen
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0459192951
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Implement CInGameGuiManager::Update()
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2017-05-18 09:27:21 -10:00 |
Jack Andersen
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4ff1475f0e
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Work on CSamusDoll
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2017-05-04 08:56:20 -10:00 |
Jack Andersen
|
394cbf36e0
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Work on CPauseScreen
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2017-05-01 18:00:38 -10:00 |
Jack Andersen
|
159b83b37a
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Initial pause screen implementations
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2017-04-25 20:43:48 -10:00 |
Jack Andersen
|
56328c3e4d
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Lots of CMFGame integration
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2017-02-17 16:19:50 -10:00 |
Jack Andersen
|
a7cab596e6
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Initial InGameGuiManager imps
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2017-02-11 17:17:18 -10:00 |