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mirror of https://github.com/AxioDL/metaforce.git synced 2025-06-03 14:41:20 +00:00

146 Commits

Author SHA1 Message Date
Jack Andersen
e8a55d84d4 Implement CRainSplashGenerator and finish CPlayerGun constructor 2017-08-21 17:20:22 -10:00
Jack Andersen
c66f9d0ec7 Add CPU-based skinning path for vertex manipulation effects 2017-08-20 19:46:59 -10:00
Jack Andersen
96b17ac73d Implement MetroidPrimeStage1 loader 2017-08-19 19:23:22 -10:00
Jack Andersen
3fa80babf6 More CPlayer implementations 2017-08-18 20:52:13 -10:00
Jack Andersen
8e8ce66799 Additional CPlayer implementations 2017-08-15 19:34:02 -10:00
Jack Andersen
02f8f77b57 Merge branch 'master' of https://github.com/AxioDL/urde 2017-08-12 22:19:33 -10:00
Jack Andersen
e25d2a423d Nearly finish CScriptWater 2017-08-12 21:56:35 -10:00
870e8c80ee Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
Jack Andersen
925aa3fe1a More CPlayer imps 2017-07-30 19:19:05 -10:00
Jack Andersen
4528a6b60a Additional CPlayer work 2017-07-23 13:45:04 -10:00
Jack Andersen
5f02951f72 Work on CPlayer 2017-07-19 20:04:40 -10:00
Jack Andersen
c5514b3374 More CPlayer implementations 2017-07-19 07:47:57 -10:00
Jack Andersen
4017f2acdd Implement CPlayer::UpdateGrappleState 2017-07-17 20:11:37 -10:00
Jack Andersen
a71e48cf43 More work on CPlayer 2017-07-16 17:04:14 -10:00
Jack Andersen
6c257e1811 Work on CPlayer 2017-07-15 20:13:37 -10:00
Jack Andersen
bfb16a3a0d Various CPlayer and CBodyStateCmdMgr imps 2017-07-05 08:34:12 -10:00
38a13868f0 Compile fixes, and initial asset name parser 2017-07-02 03:18:38 -07:00
Jack Andersen
71a361f54e Work on collision related implementations 2017-06-17 15:58:13 -10:00
Jack Andersen
4f33422423 Lots of CPlayer implementations 2017-06-11 18:23:34 -10:00
Jack Andersen
f8f3bf407a Finish CParticleElectric 2017-06-10 16:57:35 -10:00
Jack Andersen
6701ac264d CParticleSwooshShaders HLSL implementation 2017-06-09 20:13:16 -10:00
9c32213790 Finish CActorContraption 2017-05-20 00:41:49 -07:00
40a0d8395a Initial CActorContraption and weapon imps 2017-05-18 03:58:15 -07:00
Jack Andersen
9cb9d4df1d Windows build fixes 2017-05-11 09:42:43 -10:00
3c566c2d8c Minor CActorParameters cleanup, initial CFlameThrower 2017-05-10 03:03:29 -07:00
8687d613d4 Initial CActorContraption imps 2017-05-09 06:27:07 -07:00
Jack Andersen
6056857cab Windows build fixes 2017-04-14 20:16:38 -10:00
Jack Andersen
9cd421888d Additional HUD work 2017-04-08 20:14:22 -10:00
Jack Andersen
e070844e8a Additional HUD work 2017-04-08 10:40:36 -10:00
Jack Andersen
dc781f5c67 Additional HUD interfaces 2017-04-03 19:48:13 -10:00
Jack Andersen
b3c94f1d2b Lots of HUD-related implementations 2017-04-01 17:03:37 -10:00
Jack Andersen
c069666307 Player reflection and other imps 2017-03-25 19:53:04 -10:00
Jack Andersen
db12dd2ea2 Implement CStateManager::Update 2017-03-23 19:30:16 -10:00
Jack Andersen
56328c3e4d Lots of CMFGame integration 2017-02-17 16:19:50 -10:00
933e731817 CTweakPlayerGun rep (THE FINAL ONE YAY!!!) 2017-01-26 18:58:21 -08:00
Jack Andersen
da91c921cb Bitfield initializer bug fixes 2017-01-24 18:40:19 -10:00
d1b55e23db TCastToPtr adjustments 2017-01-18 14:30:02 -08:00
65fb75737f CScriptTrigger work 2017-01-14 19:59:37 -08:00
Jack Andersen
e2c671e9b4 TCastTo implementation 2017-01-14 17:07:01 -10:00
353dbadfe9 Code cleanup and corrections 2017-01-06 17:58:05 -08:00
af1e22a62d Start naming EMaterialTypes values 2016-12-29 13:38:59 -08:00
8460b3b565 Complete C*Projectile construction chain, add CScriptBeam 2016-12-22 11:57:21 -08:00
37aab51253 Formatting, and more script object implementations 2016-12-19 10:27:58 -08:00
Jack Andersen
3a24b35df7 Windows fixes 2016-12-10 15:54:08 -10:00
5793c8df87 More gun implementations, and script objects 2016-12-09 18:35:20 -08:00
be40ebc8db Move weapon code to RuntimeWeapon 2016-11-22 12:43:16 -08:00