Lioncash
7d6e466b68
CDecalManager: Make use of std::nullopt where applicable
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Same thing, less verbose.
2020-04-13 01:43:06 -04:00
Luke Street
5e748a0d7f
Particle/C*EPulse: Fix implementations
2020-04-12 05:38:44 -04:00
Luke Street
56cebfbacd
Merge pull request #308 from AxioDL/fmtlib-update
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Update fmtlib
2020-04-12 03:06:46 -04:00
Luke Street
9f8064b4a1
Merge pull request #307 from lioncash/constexpr7
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CModel: Mark CModelFlag instances as constexpr where applicable
2020-04-12 03:06:12 -04:00
Lioncash
1b42bda711
CParticleDataFactory: Make operator bool() instances explicit
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Gets rid of implicit error-prone conversions to bool
2020-04-11 20:33:02 -04:00
Lioncash
d6f2e27d8a
CParticleGlobals: Make use of std::array where applicable
2020-04-11 20:29:36 -04:00
Lioncash
7d42b2d763
CParticleGlobals: Initialize all data members
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Provides a deterministic initial state.
2020-04-11 20:23:40 -04:00
Lioncash
9d6b9142bb
CParticleSwoosh: Make use of std::array where applicable
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Same behavior, no implicit array to pointer decay.
2020-04-11 20:20:47 -04:00
Jack Andersen
5b4441ac36
Update fmtlib
2020-04-11 12:51:39 -10:00
Lioncash
75c07677ed
CModel: Mark CModelFlag instances as constexpr where applicable
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Allows more runtime initializes to potentially be elided.
2020-04-11 16:56:13 -04:00
Lioncash
515103aa92
CWeaponDescription: Make operator bool() explicit
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Eliminates potential error-prone implicit conversions.
2020-04-11 15:04:55 -04:00
Luke Street
c7ca8dc3a7
Runtime/Particle: Replace bitfield unions with constructor initializers
2020-04-11 00:39:49 -04:00
Lioncash
bfd17e4513
CActor: Make Render() a non-const function
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A few implementations of Render() contain const-casts nested within its
their call hierarchy to get around the fact that this function is marked
const. We can just make the member function non-const to allow removal
of these casts in follow up changes.
2020-04-09 14:32:20 -04:00
Lioncash
a49d26f800
CParticleElectric: Return std::nullopt in GetBounds()
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Same behavior, but avoids zeroing out the internal buffer in some
implementations of std::optional.
2020-04-05 05:12:25 -04:00
Lioncash
eb1209b492
CFlameWarp: Dehardcode container sizes
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Same behavior, less magic numbers.
2020-04-03 01:10:22 -04:00
Lioncash
194cdf145f
Runtime: Use nullptr where applicable
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Same behavior, but no magic 0 value.
While we're in the same area, we can do minor cosmetic changes.
2020-03-27 20:18:54 -04:00
Lioncash
241a66dc0a
General: Make use of explicit constructors where applicable
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Gets rid of potential error prone implicitly constructing constructors.
2020-03-27 06:00:17 -04:00
Lioncash
81dcc0604b
CParticleElectric: Make use of std::array where applicable
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Prevents array to pointer decay.
2020-03-25 03:58:37 -04:00
Lioncash
c61bee13db
CParticleElectric: Add parameters to function prototypes
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Makes the interface more self-documenting.
2020-03-25 03:58:37 -04:00
Phillip Stephens
af2738c7b1
Merge pull request #269 from lioncash/sconv
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CParticleSwoosh: Resolve sign-conversion warnings
2020-03-23 23:29:44 -07:00
Phillip Stephens
00691c1175
Merge pull request #268 from lioncash/intconst
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CIntElement: Remove const_cast
2020-03-23 23:29:26 -07:00
Phillip Stephens
bb9359c579
Merge pull request #266 from lioncash/make
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CParticleElectric: Use std::make_unique where applicable
2020-03-23 23:28:59 -07:00
Phillip Stephens
734f1d2db5
Merge pull request #264 from lioncash/move
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General: Remove unnecessary std::move calls
2020-03-23 23:28:24 -07:00
Phillip Stephens
425f8d4cc8
Merge pull request #263 from lioncash/array3
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CDecal: Make use of std::array where applicable
2020-03-23 23:28:08 -07:00
Lioncash
7a29f4bf52
CParticleSwoosh: Resolve sign-conversion warnings
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Resolves trivial warnings within loop condition checks.
2020-03-23 00:38:23 -04:00
Lioncash
a2517a504e
CIntElement: Remove const_cast
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CIESampleAndHold caches values internally for use later in a non-visible
manner to the user of the class. This is a good place for mutable to be
used.
This improves the readability of the GetValue() implementation.
2020-03-22 06:05:59 -04:00
Lioncash
34a0e9f23d
CParticleElectric: Use std::make_unique where applicable
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Makes it obvious that std::unique_ptr instances are being created within the
implementation code.
2020-03-22 05:27:49 -04:00
Lioncash
0e54861455
General: Remove unnecessary std::move calls
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There's no real need to std::move a primitive type. A copy will be
performed either way. We can remove std::move in this case to improve
readability.
2020-03-22 00:56:04 -04:00
Lioncash
2b4b7c36a5
CDecal: Make use of std::array where applicable
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Same behavior, but with stronger-typing and no implicit array to pointer
decay.
2020-03-21 01:53:41 -04:00
Lioncash
fc4df76afc
General: Make use of emplace_back where applicable
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Allows for in-place construction. Also results in less code to read in
certain usages.
2020-03-21 00:30:12 -04:00
Lioncash
097d4a4422
Runtime: Collapse emplace_back() calls where applicable
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Same behavior, but with less code.
2020-03-13 17:14:44 -04:00
Phillip Stephens
97e33bdf11
Merge pull request #213 from lioncash/unique
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CProjectileWeaponDataFactory: Make GetGeneratorDesc() return a unique_ptr
2020-03-12 15:10:49 -07:00
Lioncash
05bccae70e
CDecalDataFactory: Make GetGeneratorDesc() return a unique_ptr
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Same behavior, but with safer memory management.
2020-03-12 14:46:02 -04:00
Lioncash
1f42b9be93
CParticleElectricDataFactory: Make GetGeneratorDesc() return a unique_ptr
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Same behavior, but with safer memory management.
2020-03-12 14:20:48 -04:00
Lioncash
59bbbdf41c
CParticleSwooshDataFactory: Make GetGeneratorDesc() return a unique_ptr
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Same behavior, but with safer memory management.
2020-03-12 14:17:42 -04:00
Lioncash
93121c38f7
CProjectileWeaponDataFactory: Make GetGeneratorDesc() return a unique_ptr
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Same behavior, but with safer memory management.
2020-03-12 14:00:23 -04:00
Lioncash
15dce1683e
CElementGen: std::move TToken instance in constructor
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Allows the parameter to be moved into via calling code.
2020-03-09 13:07:53 -04:00
Lioncash
af2a82b5a7
CElementGen: Make GetSystemCount() a const member function
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This doesn't modify internal member state, so this can be made a const
member function.
2020-03-09 13:03:42 -04:00
Lioncash
a8486cf479
CElementGen: Resolve sign-conversion warnings in loops
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Prevents implicit truncation to int from occurring.
2020-03-09 13:01:42 -04:00
Lioncash
9db07b037a
CElementGen: Make use of std::array where applicable
2020-03-09 12:53:28 -04:00
Lioncash
35adfe8abf
CElementGen: Alphabetize forward declarations
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Makes them nicer to visually scan over.
2020-03-09 12:33:24 -04:00
Lioncash
13afd9b033
CRealElement: Remove redundant instance() call in CRELifetimeTween::GetValue()
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This only needs to be called once.
2020-01-29 02:07:55 -05:00
Lioncash
221cc5c6b8
RuntimeCommonB: Normalize cpp file includes
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Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00
Phillip Stephens
34e78a2dd0
Move CParticleGlobals from the executable and onto the heap, minor fixes, update wiki link
2019-12-03 00:47:05 -08:00
Phillip Stephens
8b6dff70b4
Properly cleanup Xorg in visigen, various fixes and cleanups in URDE, more CRidley imps
2019-11-19 15:06:25 -08:00
Phillip Stephens
6a3eba0091
Merge pull request #103 from lioncash/unique
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CParticleDataFactory: Use unique_ptr where applicable
2019-10-18 01:01:40 -07:00
Lioncash
af7d8e9095
CUVElement: Provide initial value for cv in GetValueUV()
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The game executable itself sets this variable to an initial value of 1
prior to calling cycleFrames' GetValue() member function.
2019-10-11 17:05:26 -04:00
Lioncash
35fb0e4911
CUVElement: Use const where applicable
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While we're at it, we can also make conversions to float explicit.
2019-10-11 17:05:23 -04:00
Lioncash
7430b70b73
CParticleDataFactory: Use unique_ptr where applicable
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Same behavior, but makes the functions a little safer in terms of memory
management.
2019-10-11 15:16:13 -04:00
Lioncash
8b58cdc268
CIntElement: Add class to handle RTOI int elements
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Within the int element handling code, there seems to be a missing
implementation (with the FourCC 'RTOI'), which seems to take two 32-bit
floating point values, multiplies them, then converts the result to a 32-bit
integer.
2019-10-06 08:52:41 -04:00