Commit Graph

18 Commits

Author SHA1 Message Date
Lioncash ff940612bc CIntElement: Make use of std::clamp within CIEClamp's overrides
Same behavior, less code.
2019-10-04 19:51:38 -04:00
Lioncash 3407a59ad7 CIntElement: Simplify CIEKeyframeEmitter's GetMaxValue()
We can just use std::max_element here to collapse the loop into an
assignment.
2019-10-04 19:46:36 -04:00
Lioncash af0c2c41e3 CIntElement: Organize cpp includes 2019-10-04 19:38:31 -04:00
Lioncash 83873b580e CIntElement: Join variable declarations with assignments where applicable 2019-10-04 19:38:26 -04:00
Jack Andersen 636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
Jack Andersen 8f9d7da3ee Implement tessellation shader for HLSL 2018-06-07 15:15:46 -10:00
Jack Andersen bb10423267 Various particle bug fixes 2018-01-26 22:34:46 -10:00
Jack Andersen 0aaeed2aeb const_cast refactor 2016-08-28 18:22:54 -10:00
Jack Andersen 929f8263fc Windows Fixes; D3D depth support 2016-04-02 19:25:34 -10:00
Phillip Stephens 42717c383c Rename EVNT structs to match the engine
Implement getter elements and state tracking for CElementGen
2016-03-18 19:04:12 -07:00
Jack Andersen 783fb4c4fe Humungous refactor 2016-03-04 13:04:53 -10:00
Jack Andersen accc593102 BNCE variable names and some doc-links 2016-02-27 20:55:05 -10:00
Phillip Stephens af69c9d3ab Rename namespaces 2016-02-13 01:02:47 -08:00
Phillip Stephens aa1bceb605 Add GAPC and GEMT 2016-02-11 12:32:42 -08:00
Jack Andersen 33eb00b366 CElementGen constructor 2016-02-09 12:52:33 -10:00
Jack Andersen 080c484a96 More element implementation 2016-02-07 13:59:05 -10:00
Jack Andersen 7ae8d21c55 All int elements implemented 2016-02-06 14:19:59 -10:00
Jack Andersen 7a35dac972 Initial round of particle runtime implementations 2016-02-04 15:27:03 -10:00