Luke Street
f80813b9cc
Transition all Textured/ColoredQuad usages
...
- Upload textures using staging buffer
- Fixes SetOrtho logic
- More work on thermal visor rendering (still WIP)
- Rework Dawn backend initialization
- Support MoltenVK on Metal
- Various fixes & cleanup
2022-05-23 20:26:35 -04:00
Luke Street
26fd0e2b9f
Text rendering & CWorldTransManager fixes
2022-05-19 00:57:30 -07:00
Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Lioncash
fa3e639a9d
RuntimeCommon: Make use of bitfield initializers where applicable
...
Continues and finishes the migration towards initializing all bitfield
members where applicable
2020-04-21 17:16:19 -04:00
Luke Street
402e45ecb5
Runtime/MP1: Replace bitfield unions with constructor initializers
2020-04-10 15:25:40 -04:00
Lioncash
b9be092635
CPauseScreenBlur: Remove const_cast in Draw()
...
Draw() clearly modifies the internals of the class in a non-caching
manner, so this member function should really not have a const qualifier
on it.
2020-03-16 16:00:12 -04:00
Lioncash
1cb289f243
RuntimeCommon: Normalize cpp inclusions
...
Normalizes the headers for the cpp files in the RuntimeCommon target.
Now all headers and source files within the RuntimeCommon/RuntimeCommonB
targets are normalized and consistent with one another.
2020-01-15 09:15:47 -05:00
Jack Andersen
5acf9ecbcf
Graphics debug groups and bug fixes
2019-07-20 22:42:52 -10:00
Jack Andersen
8df0a4913c
zeus constexpr refactor and thermal visor fixes
2019-02-23 21:15:54 -10:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
e46ec80b64
Integrate Amuse into hecl cook/extract for MP1/2
2018-09-02 14:46:16 -10:00
Jack Andersen
168fab6b14
HUD rendering bug fixes
2018-01-05 20:50:42 -10:00
Jack Andersen
8301adc3d6
Huge compile performance refactor
2017-12-28 22:08:12 -10:00
Jack Andersen
a2c79eb996
More CAutoMapper fixes
2017-11-17 17:35:37 -10:00
Jack Andersen
d14763ca19
CPauseScreenBlur fixes
2017-11-16 22:57:40 -10:00
Jack Andersen
0edac28ed4
Various CAutoMapper fixes
2017-11-16 13:49:25 -10:00
Jack Andersen
6c56cf4c26
Implement CRandomStatic and CScanLines shaders (still need HLSL)
2017-06-01 09:10:06 -10:00
Jack Andersen
ca69a54faf
Camera filter refactor
2017-05-31 19:34:24 -10:00
Jack Andersen
d14dc8f7a8
Finish CPauseScreenBlur; work on CPlayerVisor
2017-05-29 09:55:44 -10:00
Jack Andersen
4b048a0dff
Finish CInGameGuiManager
2017-05-21 12:01:04 -04:00
Jack Andersen
0459192951
Implement CInGameGuiManager::Update()
2017-05-18 09:27:21 -10:00
Jack Andersen
394cbf36e0
Work on CPauseScreen
2017-05-01 18:00:38 -10:00
Jack Andersen
159b83b37a
Initial pause screen implementations
2017-04-25 20:43:48 -10:00