Luke Street
6ad1aa79ab
Merge branch 'master' into metroid
2020-05-16 23:12:00 -04:00
Lioncash
4b5074b298
RuntimeCommon: Const qualify auto references where source is const
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Marks references that would be deduced as const automatically with const
to be explicit to the reader.
2020-05-12 20:32:51 -04:00
Luke Street
9608efc222
CMetroid: Implement KnockBack, TelegraphAttack & more
2020-05-09 18:39:11 -04:00
Luke Street
7759b3f0dc
CBodyStateCmdMgr: constexpr CBodyStateCmds
2020-05-09 18:37:34 -04:00
Luke Street
e8ce4c2e27
CMetroid: More function implementations
2020-05-09 02:51:02 -04:00
Lioncash
579ae79291
General: Mark CMaterialFilter instances constexpr where applicable
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Allows omission of runtime overhead.
2020-05-07 14:14:18 -04:00
Luke Street
973eb622c7
CAnimTreeSequence: Add EpsilonZero check
2020-04-30 02:17:06 -04:00
Luke Street
abfd5a464f
CGroundMovement: Fix CheckFalling not being called consistently
2020-04-29 02:09:20 -04:00
Lioncash
f24559890a
TSegIdMap: Make use of std::array where applicable
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Stronger typing and eliminates array to pointer decay.
2020-04-22 01:59:29 -04:00
Lioncash
fa3e639a9d
RuntimeCommon: Make use of bitfield initializers where applicable
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Continues and finishes the migration towards initializing all bitfield
members where applicable
2020-04-21 17:16:19 -04:00
Luke Street
24acb585f8
MSVC & zeus fixes; update hecl-gui
2020-04-19 21:09:30 -04:00
Luke Street
56cebfbacd
Merge pull request #308 from AxioDL/fmtlib-update
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Update fmtlib
2020-04-12 03:06:46 -04:00
Lioncash
1fff540102
CAnimPlaybackParms: Make class constexpr constructible
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Allows for removal of some trivial runtime initializers.
2020-04-11 20:55:46 -04:00
Jack Andersen
5b4441ac36
Update fmtlib
2020-04-11 12:51:39 -10:00
Luke Street
0fc53c91dc
Merge pull request #303 from lioncash/size
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IAnimReader: Make use of size_t for capacity and iterators
2020-04-11 02:12:41 -04:00
Luke Street
304340bd35
Merge pull request #304 from AxioDL/remove-union-bitfields
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Runtime: Replace bitfield unions with explicit initializers
2020-04-11 02:12:21 -04:00
Lioncash
0414235e76
CTransitionDatabaseGame: Tidy up GetMetaTrans()
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We can leverage auto here to make the lambda functions significantly
less verbose.
2020-04-10 23:51:18 -04:00
Lioncash
72370910ad
IAnimReader: Make use of size_t for capacity and iterators
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Allows using container sizes and capacities without needing to cast
them, allowing for dehardcoding of array sizes in some scenarios.
2020-04-10 23:24:52 -04:00
Luke Street
4a3ce8453f
Runtime/Graphics: Replace bitfield unions with constructor initializers
2020-04-10 15:03:15 -04:00
Luke Street
74bce8458b
Merge pull request #299 from lioncash/const2
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CGunWeapon: Eliminate usages of const_cast
2020-04-09 10:46:52 -04:00
Lioncash
db9a52fae3
CBodyState: Resolve sign conversion warnings in GetLocoAnimation()
2020-04-07 12:56:29 -04:00
Lioncash
ce710a94f6
CBodyState: Always initialize x3c8_primeTime
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Provides a deterministic consistent state upon construction
2020-04-07 12:55:41 -04:00
Lioncash
5fe494f683
CLayoutDescription: Always initialize xc_scale
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Provides a total deterministic initial state for the data member.
2020-04-07 12:34:15 -04:00
Lioncash
c3ddbfae89
CBodyState: Always initialize x8_jumpType
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Provides a deterministic initial state for the member.
2020-04-07 12:32:06 -04:00
Lioncash
56f48e8745
CAdditiveBodyState: Dehardcode array size
2020-04-07 12:31:33 -04:00
Lioncash
2b1a86794b
CAdditiveBodyState: Make use of std::array where applicable
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Same behavior, stronger typing.
2020-04-07 12:27:47 -04:00
Lioncash
18c0111edb
CModelData: Give all function prototype parameters names
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Makes the interface more self-documenting and allows IDE introspection
to function better.
2020-04-07 07:13:18 -04:00
Lioncash
f0ff83e39a
CTransitionDatabase: Add virtual destructor
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Prevents any undefined behavior from occurring through polymorphic
usage.
2020-04-07 06:04:58 -04:00
Lioncash
8182688b34
CAnimationDatabase: Add virtual destructor
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Given this class is used polymorphically, this is cautionary to prevent
any potential undefined behavior from occurring through refactors over
time.
2020-04-07 06:03:14 -04:00
Lioncash
f96ea81d69
CPASDatabase: Resolve sign-conversion warnings
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We can leverage size_t here to resolve sign-conversion warnings.
While we're in the same area, we can remove a use of at() for
std::vector, given a bounds check already precedes it.
2020-04-06 13:21:06 -04:00
Lioncash
8dcd6b3109
CBodyState: Make use of HasAnims()
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We can replace the usages of GetNumAnims with this now.
2020-04-06 13:17:19 -04:00
Lioncash
891fd05442
CPASAnimState: Add HasAnims()
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GetNumAnims() is only used in two places to do existence checking. We
can just provide a dedicated function for this and also have size
querying as well.
2020-04-06 13:15:13 -04:00
Lioncash
6381f021b7
CPASAnimState: Make use of size_t for GetAnimParmData()
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Given the rest of the interface now uses size_t, we can convert this
over. While we're at it, we can also take the result of the at() call
inside of it in order to avoid any copies of data altogether.
2020-04-06 13:10:43 -04:00
Lioncash
17c1582ba2
CPASAnimState: Make PickRandomAnimation() private
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This isn't used externally anywhere.
2020-04-06 13:06:31 -04:00
Lioncash
0b74a3e995
CPASAnimState: Make use of size_t for indices
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Same behavior, but plays nicer with containers.
This can technically result in less zero-extensions with regards to
memory indexing and registers, but this wasn't the underlying reason for the change.
2020-04-06 13:02:22 -04:00
Lioncash
4043b63721
CPASAnimState: Make computation functions private
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These are currently only used internally.
2020-04-06 12:56:29 -04:00
Lioncash
0e0ca4caa9
CAnimSource: Eliminate variable shadowing
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Gets rid of two -Wshadow warnings.
2020-04-06 07:04:49 -04:00
Lioncash
741adfe45c
CPASAnimParm: Make constexpr capable
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Allows the type to be used in constexpr scenarios and allows for
compile-time elimination of initializers.
2020-04-06 02:55:05 -04:00
Lioncash
2e6bd0f05e
CGunWeapon: Eliminate usages of const_cast
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Eliminates trivial usages of const_cast by making Draw related functions
non-const. This also allows removing the mutable specifiers from several
shader data members.
2020-04-06 00:52:47 -04:00
Lioncash
f77fb2089b
General: Pass std::nullopt to CAnimData::Render instead of {}
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Prevents some implementations (libstdc++ and libc++) from completely zeroing out the underlying
buffer and instead sets a single byte flag.
Eliminates unnecessary memsets.
2020-04-05 08:24:42 -04:00
Lioncash
0a7ccace44
CCharacterFactory: Eliminate usages of const_cast within CreateCharacter()
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We can simply make this member function non-const and eliminate the need
for casts like this.
2020-04-05 08:11:51 -04:00
Lioncash
852dd5c6bf
CParticleGenInfo: Collapse TCastToPtr into conditions
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Same behavior, but more compact.
2020-04-05 05:10:28 -04:00
Lioncash
39e8ee9a80
CBodyState: Return 1.0f directly in UpdateLocomotionAnimation()
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Same behavior, but less verbose.
2020-04-05 03:24:56 -04:00
Lioncash
71e3fb1817
CBodyState: Eliminate usages of const_cast
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This is clearly modifying the command, so we should allow for modifying
of command instances if necessary.
2020-04-05 03:21:33 -04:00
Lioncash
1fb28a03a3
CBodyState: Mark reference parameters as const where applicable
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Makes the parameters explicit about whether or not they're modified.
2020-04-05 03:10:35 -04:00
Lioncash
9ddb726155
CBodyState: Make use of const where applicable
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Same behavior, but makes read-only intent explicit.
2020-04-05 02:58:22 -04:00
Luke Street
ca6b3dd3f6
Merge pull request #294 from lioncash/cseg
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CSegStatementSet: Minor changes
2020-04-02 02:32:00 -04:00
Luke Street
1e15e0d1f3
Merge remote-tracking branch 'origin/master' into elitepirate
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# Conflicts:
# Runtime/World/CPatterned.hpp
2020-04-01 15:02:56 -04:00
Lioncash
233b2ccbbf
CSegStatementSet: Make use of std::array
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Same behavior, but without implicit array to pointer decay.
2020-04-01 00:36:50 -04:00
Lioncash
c02d5a91b8
CSegStatementSet: Make x4_segData private
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Accessors already exist to access the data individually, so we can just
use those instead.
2020-04-01 00:34:12 -04:00