Commit Graph

458 Commits

Author SHA1 Message Date
Luke Street e48435f11e Start wiring up wgpu+winit 2022-01-31 19:06:54 -05:00
Phillip Stephens a9bcb7a9ce
Reformat pass 2021-06-07 12:29:18 -07:00
Phillip Stephens 0b4f15341b
Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly 2021-06-06 17:07:45 -07:00
Phillip Stephens 5f1aed51cb
De-hardcode max entity count 2021-06-06 16:53:41 -07:00
Luke Street 29558c988f Add default case to AnimationStateToStr 2021-05-29 18:45:08 -04:00
Luke Street 0e54d55bf7 Inspect window filter & Patterned body state info 2021-05-29 18:45:07 -04:00
Luke Street 94f10bb002 Remove Editor & specter 2021-05-29 18:45:07 -04:00
Phillip Stephens 8f493f17f1
Minor fixes, use CUnitVector in CCollionInfo 2021-05-23 13:10:57 -07:00
Phillip Stephens d44a997a3a
Revert test changes 2021-05-16 12:23:13 -07:00
Phillip Stephens 128015baa6
Code cleanup 2021-05-16 12:11:45 -07:00
Phillip Stephens f795332d89
Merge pull request #388 from henriquegemignani/feature/optick
Using optick, linked from boo
2021-04-18 17:31:29 -07:00
Henrique Gemignani Passos Lima d6f19d26e7 Using optick, linked from boo 2021-04-10 09:21:34 -04:00
Phillip Stephens 9bae2f943e
Rename everything 2021-04-10 01:42:06 -07:00
Luke Street 286efb5609 CFBStreamedPairOfTotals: Fix end keyframe logic 2021-04-02 10:50:20 -04:00
Luke Street c467c608a7 CFBStreamedPairOfTotals: Properly set x78_t at end 2021-03-28 13:00:07 -04:00
Luke Street ee590e670d CFBStreamedPairOfTotals: Fix jumping to end of animation 2021-03-27 18:48:31 -04:00
Phillip Stephens 267f9fc63e
Fix CBSBiPedLocomotion 2021-03-07 01:43:03 -08:00
Luke Street bb4bdfa1ee Merge remote-tracking branch 'origin/animationstate'
# Conflicts:
#	Runtime/MP1/World/CFlyingPirate.cpp
#	Runtime/World/CScriptGunTurret.cpp
2021-03-01 23:45:21 -05:00
Phillip Stephens 9a0d51ad05
Wire up the rest of CTweakGame to CVars 2021-02-27 15:30:06 -08:00
Phillip Stephens 914335275b Temporary fix for Phazon Suit crash on windows 2020-12-25 21:03:29 -08:00
Luke Street 168eb6ac39 CModelShaders: Split Thermal into ThermalModel, ThermalStatic extended shaders
This semi-hacky approach will be replaced with future hsh work
2020-12-18 06:08:25 -05:00
Phillip Stephens b963ce1e85
Attempt 4 to fix ScriptLayerController for Tom 2020-10-21 15:55:45 -07:00
Phillip Stephens a8d8eb0dde
Fix IGetAreaId and rename GetAreaId to GetAreaIndex 2020-10-20 03:03:11 -07:00
Luke Street a3790c983d CAnimTreeTransition: Handle negative transTimeRem (workaround) 2020-09-16 14:53:29 -04:00
Luke Street d7b5587e48 CParticleGenInfoGeneric: Check for kInvalidUniqueId in SetParticleEmission 2020-09-16 04:38:09 -04:00
Luke Street a9ed8c4329 CAnimData: Actually create CParticleData in InitializeEffects 2020-09-16 04:33:36 -04:00
Luke Street daad01d129 CBSBiPedLocomotion: Fix strafe type calculation 2020-09-16 01:49:53 -04:00
Luke Street 8b35ff3906 CBSNewFlyerLocomotion: Fix strafe type calculation in UpdateLocomotionAnimation 2020-09-16 01:45:07 -04:00
Luke Street 3e8369d24d CDrone: Check for normal model in PreRender 2020-09-13 20:07:24 -04:00
Phillip Stephens fb69ae741d
Fix Thardus' structure and implement basic behavior 2020-09-12 18:40:19 -07:00
Lioncash d66f534a8c CParticleDatabase: Simplify insert into emplace call
Same behavior, but much more succinct and constructs the std::string in
place.
2020-08-25 18:44:58 -04:00
Luke Street 87437881a0 CCharAnimTime & CPOINode: Fix operator< 2020-08-24 18:42:43 -04:00
Luke Street 3f17c72b30 CCharAnimTime: Fix operator== between Infinity 2020-08-24 02:28:18 -04:00
Lioncash b88dd6b373 CGroundMovement: Make use of designated initializers
Same behavior, less duplication of variable names.
2020-08-02 22:54:34 -04:00
Lioncash 97f2576e2a CFBStreamedCompression: Eliminate undefined pointer casting
Some (but not all pointer casting in this file is undefined behavior).
To rectify this, we can make use of a light wrapper around memcpy to
make all of this well-defined.
2020-08-02 03:34:32 -04:00
Lioncash 4b140d8954 CAnimData: Move variable closer to usage spot
Keeps the code localized, and doesn't unnecessarily execute the
constructor until necessary.
2020-08-02 02:20:10 -04:00
Lioncash 4e9b22962c CModelData: Remove usages of const_cast
Allows readers to know that these functions do affect member state.
2020-08-01 23:45:49 -04:00
Lioncash e9084df80b CFBStreamedAnimReaderTotals: Remove redundant memset
We can just make use of make_unique instead, which does it as part of
the interface.
2020-08-01 06:29:21 -04:00
Luke Street ca96676057 Merge remote-tracking branch 'origin/icesheegoth' 2020-06-06 16:27:08 -04:00
Lioncash a0bdb2588f CParticleDatabase: Make use of heterogenous lookup
Resolves a TODO. (Technically this can be done with C++17 only, as
std::map allows heterogenous lookup since that standard).

Reduces number of allocations necessary for lookups.
2020-05-27 06:54:22 -04:00
Lioncash fecfb14f35 CBodyState: Make references const where applicable
The referenced objects aren't modified
2020-05-25 22:21:36 -04:00
Luke Street 6ad1aa79ab Merge branch 'master' into metroid 2020-05-16 23:12:00 -04:00
Lioncash 4b5074b298 RuntimeCommon: Const qualify auto references where source is const
Marks references that would be deduced as const automatically with const
to be explicit to the reader.
2020-05-12 20:32:51 -04:00
Luke Street 9608efc222 CMetroid: Implement KnockBack, TelegraphAttack & more 2020-05-09 18:39:11 -04:00
Luke Street 7759b3f0dc CBodyStateCmdMgr: constexpr CBodyStateCmds 2020-05-09 18:37:34 -04:00
Luke Street e8ce4c2e27 CMetroid: More function implementations 2020-05-09 02:51:02 -04:00
Lioncash 579ae79291 General: Mark CMaterialFilter instances constexpr where applicable
Allows omission of runtime overhead.
2020-05-07 14:14:18 -04:00
Luke Street 973eb622c7 CAnimTreeSequence: Add EpsilonZero check 2020-04-30 02:17:06 -04:00
Luke Street abfd5a464f CGroundMovement: Fix CheckFalling not being called consistently 2020-04-29 02:09:20 -04:00
Phillip Stephens 7b9fecfdc6
CIceSheegoth: Final state implementations 2020-04-24 07:36:49 -07:00