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mirror of https://github.com/AxioDL/metaforce.git synced 2025-05-14 04:31:22 +00:00

21 Commits

Author SHA1 Message Date
44f9d6648a
CGraphics: Viewport fixes 2022-02-27 14:46:15 -08:00
832eb180bd Begin transitioning to new CModel/CCubeModel & friends 2022-02-25 02:45:25 -05:00
13d4a94ee1
PhazonBeam fixes, add debug hack for Metroid Prime's lair cutscene trigger 2022-01-09 17:17:51 -08:00
1039424737
Minor CPhazonPool fixes 2021-04-13 19:09:55 -07:00
9bae2f943e
Rename everything 2021-04-10 01:42:06 -07:00
Lioncash
554893ef85 RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers
where applicable.
2020-04-20 15:57:25 -04:00
Lioncash
a433a7852f CIceBeam/CPhazonBeam: Make use of std::array where applicable
Same behavior, stronger typing.
2020-04-12 11:34:59 -04:00
Lioncash
2e6bd0f05e CGunWeapon: Eliminate usages of const_cast
Eliminates trivial usages of const_cast by making Draw related functions
non-const. This also allows removing the mutable specifiers from several
shader data members.
2020-04-06 00:52:47 -04:00
Lioncash
221cc5c6b8 RuntimeCommonB: Normalize cpp file includes
Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00
Lioncash
afab3e0327 Runtime: Make const/non-const getters have the same name
Makes for a more consistent interface, as getters won't have different
names to remember based off whether or not they're const qualified.
2019-08-14 12:45:57 -04:00
Jack Andersen
8df0a4913c zeus constexpr refactor and thermal visor fixes 2019-02-23 21:15:54 -10:00
Jack Andersen
636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
Jack Andersen
7c7da6671a SIMD refactor 2018-12-07 15:49:15 -10:00
Jack Andersen
e46ec80b64 Integrate Amuse into hecl cook/extract for MP1/2 2018-09-02 14:46:16 -10:00
Jack Andersen
10092821c8 Initial round of CMorphBall implementations 2017-09-10 16:18:49 -10:00
Jack Andersen
0907c52ca3 Implement beam subclasses 2017-09-06 17:55:31 -10:00
Jack Andersen
35ab6e4803 Finish CPlayerGun 2017-09-01 18:06:05 -10:00
Jack Andersen
86ada63867 Work on CPlayerGun 2017-08-25 18:36:25 -10:00
Jack Andersen
ed991a6ac0 Initial CPlayerGun implementations 2017-08-24 20:18:09 -10:00
Jack Andersen
e8a55d84d4 Implement CRainSplashGenerator and finish CPlayerGun constructor 2017-08-21 17:20:22 -10:00
be40ebc8db Move weapon code to RuntimeWeapon 2016-11-22 12:43:16 -08:00