Lioncash
bfd17e4513
CActor: Make Render() a non-const function
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A few implementations of Render() contain const-casts nested within its
their call hierarchy to get around the fact that this function is marked
const. We can just make the member function non-const to allow removal
of these casts in follow up changes.
2020-04-09 14:32:20 -04:00
Luke Street
7774bc06ca
Merge pull request #297 from lioncash/render
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CActor: Make AddToRenderer() non-const
2020-04-09 10:55:16 -04:00
Luke Street
52867f9bf8
Merge pull request #300 from lioncash/compiler
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CMakeLists: Specify /std:c++latest on MSVC
2020-04-09 10:47:02 -04:00
Luke Street
74bce8458b
Merge pull request #299 from lioncash/const2
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CGunWeapon: Eliminate usages of const_cast
2020-04-09 10:46:52 -04:00
Luke Street
529fced48a
Merge pull request #298 from lioncash/filter
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CCameraFilter: Make Draw() non-const
2020-04-09 10:46:37 -04:00
Jack Andersen
a668a623cb
Exclude bitmap3 from MP3's PATH
2020-04-08 20:03:52 -10:00
Jack Andersen
81c5750c44
Update athena
2020-04-08 20:03:17 -10:00
Jack Andersen
e4ade45fd1
Remove unnecessary includes
2020-04-08 19:50:29 -10:00
Jack Andersen
73f245ee27
Specialize PATH by PAKBridge
2020-04-08 19:46:40 -10:00
Jack Andersen
df229671c4
MP2 PATH support
2020-04-08 19:19:50 -10:00
Jack Andersen
5720ba9873
Update athena
2020-04-08 19:19:42 -10:00
Jack Andersen
5b0a4b5f60
Implement MP2 shader extraction presets
2020-04-08 16:24:18 -10:00
Jack Andersen
9bb45dae80
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/hecl
2020-04-08 16:23:48 -10:00
Jack Andersen
c98442de9a
Emit material chunk if socket value differs from default
2020-04-08 16:23:12 -10:00
Phillip Stephens
244e9febb3
Minor fixes
2020-04-08 12:20:27 -07:00
Phillip Stephens
94dbd091ae
Implement CDroneLaser
2020-04-08 10:54:46 -07:00
Luke Street
416ca4653b
CScriptEffect: Minor fixes
2020-04-07 23:39:01 -04:00
Luke Street
1f55b5f92e
CGrenadeLauncher: Fix UpdateFollowPlayer
2020-04-07 19:26:22 -04:00
Phillip Stephens
784e956819
Drone: Remove redundant include
2020-04-07 16:13:11 -07:00
Phillip Stephens
37c8b9d33c
Drone: Implement Think
2020-04-07 16:11:50 -07:00
Luke Street
1dc90f78d3
CScriptPlatform: Fix AddRider assign to copy
2020-04-07 15:41:26 -04:00
Lioncash
ad1f56bfda
CPowerBeam: Make use of std::array where applicable
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Same behavior, stronger typing.
We can also narrow the scope of the array.
2020-04-07 13:57:06 -04:00
Lioncash
5405dad069
CWeaponMgr: Make use of size_t in IncrCount()
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Keeps this function consistent with the previous change.
2020-04-07 13:40:14 -04:00
Lioncash
8ba2af9b5a
CWeaponMgr: Avoid unnecessary repeated std::map lookups
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Avoids trivial redundant std::map indexes by doing the lookup once and
then referring to the looked up object instead of doing repeated
lookups.
2020-04-07 13:38:36 -04:00
Lioncash
db0091e9cd
CWordBreakTables: Make use of std::array where applicable
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Same behavior, but allows directly querying iterators. We can also make
these arrays constexpr.
2020-04-07 13:24:23 -04:00
Lioncash
fe32cea8fc
CRainSplashGenerator: Always initialize x24_generateInterval
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Provides a deterministic consistent initial state.
2020-04-07 13:02:02 -04:00
Lioncash
3ea8eb21cf
CInterpolationCamera: Always initialize x1d8_24_sinusoidal
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Provides a deterministic consistent initial state.
2020-04-07 12:58:47 -04:00
Lioncash
db9a52fae3
CBodyState: Resolve sign conversion warnings in GetLocoAnimation()
2020-04-07 12:56:29 -04:00
Lioncash
ce710a94f6
CBodyState: Always initialize x3c8_primeTime
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Provides a deterministic consistent state upon construction
2020-04-07 12:55:41 -04:00
Lioncash
45dca4a25b
CStreamAudioManager: Always initialize x74_oneshot
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Provides deterministic consistent state when constructing the class.
2020-04-07 12:53:05 -04:00
Lioncash
3865dfbfe5
CSfxManager: Always initialize x1a_reverb and x55_cachedMaxVol
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Provides a deterministic initial state.
2020-04-07 12:49:43 -04:00
Lioncash
2ab59eec52
CSfxManager: Make use of std::array where applicable
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Same behavior, but with stronger typing.
2020-04-07 12:47:57 -04:00
Lioncash
d677d2ac1d
CSfxManager: Always initialize m_isEmitter
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Provides a deterministic initial state.
While we're at it, we can remove an unnecessary initializer.
2020-04-07 12:42:03 -04:00
Lioncash
18ad2595cf
CCameraFilter: Always initialize m_shape
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Provides a deterministic initial state and prevents any potential
uninitialized reads.
2020-04-07 12:36:45 -04:00
Lioncash
5fe494f683
CLayoutDescription: Always initialize xc_scale
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Provides a total deterministic initial state for the data member.
2020-04-07 12:34:15 -04:00
Lioncash
c3ddbfae89
CBodyState: Always initialize x8_jumpType
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Provides a deterministic initial state for the member.
2020-04-07 12:32:06 -04:00
Lioncash
56f48e8745
CAdditiveBodyState: Dehardcode array size
2020-04-07 12:31:33 -04:00
Lioncash
2b1a86794b
CAdditiveBodyState: Make use of std::array where applicable
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Same behavior, stronger typing.
2020-04-07 12:27:47 -04:00
Lioncash
d5043fc319
CMakeLists: Specify /std:c++latest on MSVC
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Makes use of the latest standards on MSVC, allowing potential
compilation issues to be diagnosed as soon as possible
2020-04-07 07:34:11 -04:00
Lioncash
139d290d7d
CWorldTransManager: Mark lightPos as constexpr in UpdateLights()
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Allows the compiler to optimize the initialization away if it chooses to
do so.
2020-04-07 07:23:14 -04:00
Lioncash
7ba5a5b183
CWorldLight: Explicitly default copy assignment, move assignment and move constructor
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Makes the interface consistent with how the constructor is specified.
2020-04-07 07:19:50 -04:00
Lioncash
18c0111edb
CModelData: Give all function prototype parameters names
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Makes the interface more self-documenting and allows IDE introspection
to function better.
2020-04-07 07:13:18 -04:00
Lioncash
cf7d5be6c1
CTryclops: Fix incorrect transform being passed to Teleport() in LaunchPlayer()
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GM8E v0 makes use of tmpXf here with Teleport(), not the passed in
transform.
2020-04-07 06:58:41 -04:00
Lioncash
40f184bfac
ICollisionFilter: Add virtual destructor
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Prevents any potential undefined behavior from occurring through
polymorphic use.
2020-04-07 06:06:56 -04:00
Lioncash
f0ff83e39a
CTransitionDatabase: Add virtual destructor
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Prevents any undefined behavior from occurring through polymorphic
usage.
2020-04-07 06:04:58 -04:00
Lioncash
8182688b34
CAnimationDatabase: Add virtual destructor
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Given this class is used polymorphically, this is cautionary to prevent
any potential undefined behavior from occurring through refactors over
time.
2020-04-07 06:03:14 -04:00
Lioncash
f17042ab77
CStreamAudioManager: Make use of std::array where applicable
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Dehardcodes a lot of repeated array sizes.
2020-04-07 06:01:14 -04:00
Phillip Stephens
4c3caa2a7f
Drone: Initial Think imp
2020-04-06 13:58:39 -07:00
Phillip Stephens
e4c3248ad8
Drone: Start implementing state functions
2020-04-06 13:58:39 -07:00
Phillip Stephens
08b1dbcf4f
Drone: Implement AcceptScriptMsg
2020-04-06 13:58:39 -07:00