Commit Graph

7369 Commits

Author SHA1 Message Date
Jack Andersen e1bcc64ba9 Update hecl 2016-02-26 16:04:21 -10:00
Jack Andersen b2a2cd3934 Update boo 2016-02-26 16:03:55 -10:00
Jack Andersen 4405af9925 Bind indirect shader pipeline closer to actual draw command 2016-02-26 15:39:16 -10:00
Jack Andersen f4f843acee Update boo 2016-02-26 15:38:54 -10:00
Phillip 2af208c039 Update libSpecter 2016-02-26 12:50:37 -08:00
Zero-One101 4197cd69dc Move Node to Outliner class 2016-02-26 20:25:34 +00:00
Jack Andersen 3614dec778 Update hecl 2016-02-26 10:18:53 -10:00
Jack Andersen f01a8d26d3 Update boo 2016-02-26 10:18:29 -10:00
Jack Andersen b065f5846a Merge branch 'master' of https://github.com/AxioDL/PathShagged 2016-02-25 22:03:43 -10:00
Jack Andersen 46d4f89cb7 Metal CElementGen shaders 2016-02-25 22:03:20 -10:00
Jack Andersen ffd2ad7d0a Update boo 2016-02-25 22:02:59 -10:00
Phillip Stephens 10db7d86d2 Add hecl_lightmap to MP3 materials 2016-02-26 00:00:36 -08:00
Phillip Stephens 1dde24bb74 Merge branch 'master' of https://github.com/AxioDL/PathShagged 2016-02-25 22:55:29 -08:00
Phillip Stephens 81c68de6d0 Add missing function to CStaticInterference 2016-02-25 22:55:11 -08:00
Jack Andersen bc28aa1d10 Working D3D TIND rendering 2016-02-25 19:38:11 -10:00
Jack Andersen aa0ae06532 Don't actually need shader depth binding 2016-02-25 19:36:29 -10:00
Jack Andersen 2bc89cd6a6 Update boo 2016-02-25 19:35:54 -10:00
Phillip Stephens 8dd023e0e8 RenderLines implementation (missing CLineManager) 2016-02-25 19:45:36 -08:00
Phillip Stephens 425adaf2f3 Merge branch 'master' of https://github.com/AxioDL/PathShagged 2016-02-25 19:31:24 -08:00
Phillip Stephens 277455b072 Initial CParticleElectric stubs 2016-02-25 19:31:00 -08:00
Jack Andersen 8d9a9d8f9b HLSL shaders for TIND (needs proper framebuffer coords in) 2016-02-25 14:12:52 -10:00
Jack Andersen 45caf1d649 Merge branch 'master' of https://github.com/AxioDL/hecl 2016-02-25 14:12:36 -10:00
Jack Andersen 1bf683d975 Update boo 2016-02-25 14:12:19 -10:00
Phillip Stephens 741ac2c0ca Update hecl 2016-02-25 00:58:45 -08:00
Phillip Stephens 84ff1558aa ToolInit: Attempt to create directory if it doesn't exist 2016-02-25 00:57:27 -08:00
Jack Andersen 2e6d7c26e2 SParticleMetrics is a lie 2016-02-24 20:23:35 -10:00
Jack Andersen c3a1fec4a5 Update hecl 2016-02-24 19:16:37 -10:00
Jack Andersen 03efaa1e49 Update boo 2016-02-24 19:16:11 -10:00
Jack Andersen d044adf7e1 TIND element shader working 2016-02-24 19:09:45 -10:00
Jack Andersen 6c2aa902bc Update boo 2016-02-24 19:07:00 -10:00
Jack Andersen 23688360c9 CElementGen TIND updates 2016-02-24 16:55:38 -10:00
Jack Andersen 9048ba9aa6 Integration of render target binding 2016-02-24 16:55:05 -10:00
Jack Andersen 7d42789108 Update boo 2016-02-24 16:54:33 -10:00
Jack Andersen c8e0f886c6 Fix crash on quit 2016-02-24 11:21:09 -10:00
Jack Andersen c9631253a2 Add methods to support sequential resource destruction 2016-02-24 11:20:33 -10:00
Jack Andersen b1eaf6a617 Update submodules 2016-02-24 11:08:36 -10:00
Jack Andersen 8db8a14068 Update boo 2016-02-24 11:08:17 -10:00
Jack Andersen 0e9011be2f OS X fixes 2016-02-24 11:07:25 -10:00
Jack Andersen 228a4211be Merge branch 'master' of https://github.com/AxioDL/PathShagged 2016-02-24 10:55:04 -10:00
Jack Andersen eb3679dd88 Windows fixes 2016-02-24 10:53:26 -10:00
Jack Andersen 9a35417f42 Update boo 2016-02-24 10:52:53 -10:00
Jack Andersen 7b4bf7582f Windows fixes 2016-02-24 10:28:37 -10:00
Phillip Stephens e9996034c9 Update Specter 2016-02-23 20:52:45 -08:00
Phillip Stephens 4c3323778a Update Zeus 2016-02-23 20:49:33 -08:00
Jack Andersen 129dc11ecc Merge branch 'master' of https://github.com/AxioDL/PathShagged 2016-02-23 17:20:22 -10:00
Jack Andersen 488de1bdb9 GLSL macros 2016-02-23 17:20:07 -10:00
Jack Andersen 4a977af1f6 Merge branch 'master' of https://github.com/AxioDL/libSpecter 2016-02-23 17:19:19 -10:00
Jack Andersen 7e97c7d2bb GLSL macros 2016-02-23 17:19:07 -10:00
Jack Andersen e0ea683718 Merge branch 'master' of https://github.com/AxioDL/hecl 2016-02-23 17:18:39 -10:00
Jack Andersen c424e37fba Update boo and GLSL macros 2016-02-23 17:18:19 -10:00