Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Lioncash
25b0c69818
CSaveWorld: Make use of [[maybe_unused]] where applicable
...
Prevents unused parameter warnings.
2020-04-23 20:51:59 -04:00
Lioncash
fc4df76afc
General: Make use of emplace_back where applicable
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Allows for in-place construction. Also results in less code to read in
certain usages.
2020-03-21 00:30:12 -04:00
Lioncash
097d4a4422
Runtime: Collapse emplace_back() calls where applicable
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Same behavior, but with less code.
2020-03-13 17:14:44 -04:00
Lioncash
221cc5c6b8
RuntimeCommonB: Normalize cpp file includes
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Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
b8613d61f8
Tons of save-related fixes
2017-02-07 20:48:43 -10:00
Jack Andersen
f7f5066038
Better null-tag handling; integrate CSaveWorld and CMapWorld loading
2016-10-08 10:32:36 -10:00
Phillip Stephens
f73b1b641f
More GameState imps
2016-07-24 16:14:58 -07:00
Phillip Stephens
75a7e35f8c
Initial CSaveWorld imps
2016-07-24 00:41:44 -07:00
Phillip Stephens
b188c4892a
Add SAVW DNAs
2016-07-23 18:53:02 -07:00
Phillip Stephens
40cd1226fa
Re-add accidentally removed CRSM types
2016-06-23 12:40:09 -07:00