Jack Andersen
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e46ec80b64
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Integrate Amuse into hecl cook/extract for MP1/2
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2018-09-02 14:46:16 -10:00 |
Jack Andersen
|
1c977e8021
|
Scan visor fixes
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2018-05-07 19:10:24 -10:00 |
Jack Andersen
|
8301adc3d6
|
Huge compile performance refactor
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2017-12-28 22:08:12 -10:00 |
Jack Andersen
|
357b001cac
|
Octree generation fixes
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2017-12-01 19:50:05 -10:00 |
Jack Andersen
|
7cd3e8f502
|
Various bug fixes
|
2017-11-29 15:22:46 -10:00 |
Phillip Stephens
|
2ec2d07bdf
|
Fix CAutoMapper surfaces on Braswell
|
2017-11-20 09:33:21 -08:00 |
Phillip Stephens
|
f1329268a6
|
Fix input being ignored, fix CPauseScreen crash when starting a transition
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2017-11-15 08:33:24 -08:00 |
Jack Andersen
|
2f4cddd3d2
|
Lots of CResFactory fixes
|
2017-10-27 00:10:32 -10:00 |
Phillip Stephens
|
870e8c80ee
|
Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
Jack Andersen
|
a550ce1959
|
Finish CMessageScreen
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2017-05-31 11:26:50 -10:00 |
Jack Andersen
|
4b048a0dff
|
Finish CInGameGuiManager
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2017-05-21 12:01:04 -04:00 |
Jack Andersen
|
0459192951
|
Implement CInGameGuiManager::Update()
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2017-05-18 09:27:21 -10:00 |
Jack Andersen
|
4ff1475f0e
|
Work on CSamusDoll
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2017-05-04 08:56:20 -10:00 |
Jack Andersen
|
394cbf36e0
|
Work on CPauseScreen
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2017-05-01 18:00:38 -10:00 |
Jack Andersen
|
159b83b37a
|
Initial pause screen implementations
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2017-04-25 20:43:48 -10:00 |
Jack Andersen
|
56328c3e4d
|
Lots of CMFGame integration
|
2017-02-17 16:19:50 -10:00 |
Jack Andersen
|
a7cab596e6
|
Initial InGameGuiManager imps
|
2017-02-11 17:17:18 -10:00 |