Lioncash
9193f4c4d7
CCharLayoutInfo: Make use of const where applicable
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Makes trivial variables const to make it explicit that they aren't
modified.
2019-10-26 21:21:57 -04:00
Lioncash
293d19cf13
CCharLayoutInfo: std::move std::string instance in CCharLayoutInfo constructor
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Avoids performing a copy (and by extension also avoids redundant
allocations).
2019-10-26 21:19:57 -04:00
Lioncash
e7b0470f55
CCharLayoutInfo: Use heterogenous lookup with std::map
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Allows using std::string_view with std::map without the need to
construct a completely new std::string instance. Making the lookups via
GetSegIdFromString() completely non-allocating.
Notably, this also allows it to properly function with
non-null-terminated string_view instances.
2019-10-26 21:17:49 -04:00
Phillip Stephens
18382e5bb6
Merge pull request #112 from lioncash/emplace
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rstl: Return reference to emplaced element in emplace_back()
2019-10-20 18:33:06 -07:00
Lioncash
18f64dac8d
rstl: Amend unrelated clang-format discrepancies
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Avoids others being hit by these if any changes in the header ever need
to be made in the future.
2019-10-19 02:06:33 -04:00
Lioncash
15e856404d
rstl: Return reference to emplaced element in emplace_back()
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Follows the behavior of the C++17 variant of emplace_back, which returns
a reference to the emplaced element.
This allows eliminating cases like:
container.emplace_back(some, things, arguments);
container.back().blah();
... // subsequent modifications to the element
given we can just retrieve the reference from the emplace_back call.
2019-10-19 02:05:09 -04:00
Lioncash
26a9ceab60
CGunWeapon: Eliminate const_cast usages in DrawMuzzleFx()
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We can just make the temporary variable non-const to eliminate the need
for const_casts.
2019-10-19 01:11:19 -04:00
Lioncash
271ee6d8c3
CGunWeapon: Make use of algorithms where applicable
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We can leverage these to also eliminate some hardcoded sizes.
2019-10-19 01:11:05 -04:00
Lioncash
c228baf5f7
CGunWeapon: Make use of std::array where applicable
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Makes the arrays strongly typed and also allows us to dehardcode some
loop boundary constants.
2019-10-19 01:07:01 -04:00
Lioncash
c36e6a85b9
CGunWeapon: Organize cpp includes
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Makes the source file consistent with the header.
2019-10-19 00:03:38 -04:00
Phillip Stephens
6a3eba0091
Merge pull request #103 from lioncash/unique
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CParticleDataFactory: Use unique_ptr where applicable
2019-10-18 01:01:40 -07:00
Phillip Stephens
c63ee167da
Merge pull request #110 from lioncash/override
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MkCastTo: Use override where applicable
2019-10-18 01:00:31 -07:00
Lioncash
853df176ed
MkCastTo: Use override where applicable
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Generates the derived classes with the override specifier to prevent
warnings.
2019-10-17 22:15:25 -04:00
Lioncash
3a0daa3ab9
CLogBookScreen: Use forward declarations where applicable
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Allows for avoiding the over exposing of types through the header when
included in other translation units or headers.
2019-10-15 10:25:43 -04:00
Lioncash
5b8f3f6693
CLogBookScreen: Organize cpp includes
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Tidies them up to be consistent with its header.
2019-10-15 10:13:30 -04:00
Lioncash
4db0e49851
CLogBookScreen: Invert conditional within UpdateBodyText()
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Allows unindenting the contained code by one level.
2019-10-15 10:05:53 -04:00
Lioncash
b93f7a4ceb
CLogBookScreen: Use std::u16string's append() member instead of operator+
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Appends to the existing buffer instead of constructing a superfluous
temporary.
2019-10-15 10:03:54 -04:00
Lioncash
d64824d3e5
CLogBookScreen: Make use of std::any_of within IsScanCategoryReady()
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Same thing but collapses into a single return.
2019-10-15 10:00:15 -04:00
Lioncash
251a2a7723
CLogBookScreen: Make use of structured bindings where applicable
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Allows decomposing long pair names into their constituent elements
2019-10-15 09:57:24 -04:00
Lioncash
f21ee0786a
CLogBookScreen: Make signed/unsigned/FP conversions explicit
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Silences warnings relating to signed/unsigned comparisons and
conversions to floating-point types.
2019-10-15 09:36:10 -04:00
Lioncash
3951a07bfa
CLogBookScreen: Dehardcode constants where applicable
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We can just query the containers for the iteration value
2019-10-15 09:16:13 -04:00
Lioncash
4b78d51a85
CLogBookScreen: Use emplace_back where applicable
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Allows simplifying code and constructing elements in place instead of
copying them (which is what would occur with the defautl move
constructor).
2019-10-15 07:22:01 -04:00
Phillip Stephens
76f90569ca
Merge pull request #108 from lioncash/case
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CAutoMapper: Collapse case statements in ProcessMapZoomInput()
2019-10-13 13:12:20 -07:00
Lioncash
040c724a8a
CAutoMapper: Collapse case statements in ProcessMapZoomInput()
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Same behavior as the game executable, but without the code duplication.
2019-10-12 13:57:01 -04:00
Phillip Stephens
668f8da97d
Merge pull request #106 from lioncash/find
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CCollisionPrimitive: Simplify the InitAdd* member functions
2019-10-12 07:29:13 -07:00
Phillip Stephens
6996ebfbec
Merge pull request #105 from lioncash/collision
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CCollisionPrimitive: Minor cleanup
2019-10-12 07:29:04 -07:00
Phillip Stephens
aa956fff55
Merge pull request #104 from lioncash/cuv
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CUVElement: Provide initial value for cv in GetValueUV()
2019-10-12 07:28:54 -07:00
Lioncash
21c1ed2940
CBallCamera: Use bool instead of float for holding boolean value
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Using a float is very suspect and also more expensive in terms of
code-gen to access and modify the variable.
2019-10-12 02:25:24 -04:00
Lioncash
5f4aba60e1
CCollisionPrimitive: Simplify the InitAdd* member functions
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We can extract the duplicated behavior out into its own member function
and then reuse it in order to deduplicate repeated behavior.
This allows simplifying the member functions in a manner that allows
declaring most of the variables const. The lack of mutable behavior
within these functions makes it much nicer to read.
2019-10-12 00:27:18 -04:00
Lioncash
d2a44dbc0b
CollidableAABox: Default destructor
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Same behavior, but remains consistent with the rest of the codebase.
2019-10-11 22:53:01 -04:00
Lioncash
da4a33f01a
CCollisionPrimitive: Default virtual destructor
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Same behavior, but more consistent with the existing interface, given
a constructor is defaulted.
2019-10-11 22:39:58 -04:00
Lioncash
9cbe8ba885
CCollisionPrimitive: Use using for type aliases where applicable
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Same behavior, better readability.
2019-10-11 22:36:57 -04:00
Lioncash
af7d8e9095
CUVElement: Provide initial value for cv in GetValueUV()
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The game executable itself sets this variable to an initial value of 1
prior to calling cycleFrames' GetValue() member function.
2019-10-11 17:05:26 -04:00
Lioncash
35fb0e4911
CUVElement: Use const where applicable
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While we're at it, we can also make conversions to float explicit.
2019-10-11 17:05:23 -04:00
Lioncash
7430b70b73
CParticleDataFactory: Use unique_ptr where applicable
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Same behavior, but makes the functions a little safer in terms of memory
management.
2019-10-11 15:16:13 -04:00
Lioncash
8b58cdc268
CIntElement: Add class to handle RTOI int elements
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Within the int element handling code, there seems to be a missing
implementation (with the FourCC 'RTOI'), which seems to take two 32-bit
floating point values, multiplies them, then converts the result to a 32-bit
integer.
2019-10-06 08:52:41 -04:00
Phillip Stephens
5f0f3ea45c
More tweak CVars
2019-10-05 07:07:13 -07:00
Lioncash
ff940612bc
CIntElement: Make use of std::clamp within CIEClamp's overrides
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Same behavior, less code.
2019-10-04 19:51:38 -04:00
Lioncash
3407a59ad7
CIntElement: Simplify CIEKeyframeEmitter's GetMaxValue()
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We can just use std::max_element here to collapse the loop into an
assignment.
2019-10-04 19:46:36 -04:00
Lioncash
af0c2c41e3
CIntElement: Organize cpp includes
2019-10-04 19:38:31 -04:00
Lioncash
83873b580e
CIntElement: Join variable declarations with assignments where applicable
2019-10-04 19:38:26 -04:00
Lioncash
d4b9124b9f
rstl: Allow move constructors and assignment operators to be conditionally noexcept
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Makes the constructors and assignment operators for reserved_vector
noexcept, allowing them to play nicely with standard facilities and
avoid needing to copy construct where avoidable.
2019-10-04 01:28:27 -04:00
Lioncash
b2d9283b3c
rstl: Provide full set of type aliases in reserved_vector
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Allows for better integration with standard library facilities and
templates, now that types can be queried.
2019-10-04 00:43:47 -04:00
Lioncash
00a4df5aa6
rstl: Make use of variable templates where applicable
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While we're at it, we can use if constexpr on some conditional checks.
2019-10-04 00:20:31 -04:00
Lioncash
cbcba6f184
rstl: Organize headers
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We can also make includes a little nicer for the compiler by only
including logvisor headers when performing debug builds.
2019-10-04 00:08:46 -04:00
Phillip Stephens
b9b9eddd1e
Merge pull request #99 from lioncash/typo
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CElementGen: Correct FourCC in SetTranslation()
2019-10-03 07:01:31 -07:00
Lioncash
66b198d1a4
CElementGen: Correct FourCC in SetTranslation()
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The game executable checks for a FourCC of ELSC within this function,
not SELC.
2019-10-03 09:45:26 -04:00
Lioncash
67cd0d44c6
CAtomicBeta: Make skBombLocators an internal array
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Like with CAtomicAlpha, we can also fully hide this array from external
view by making it internally linked.
2019-10-03 01:34:45 -04:00
Lioncash
abe8b9510b
CAtomicBeta: Organize cpp includes
2019-10-03 01:30:04 -04:00
Lioncash
e0e38b569e
CAtomicAlpha: Remove .data() call in SBomb constructor
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We can just use the std::string_view constructor for std::string, which
eliminates an unnecessary strlen call.
2019-10-03 01:26:50 -04:00