Luke Street
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cd963c4a5c
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Reimplement CSkinRules/CSkinnedModel; skinning kinda works!
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2022-03-10 01:33:17 -05:00 |
Luke Street
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e48435f11e
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Start wiring up wgpu+winit
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2022-01-31 19:06:54 -05:00 |
Phillip Stephens
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9bae2f943e
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Rename everything
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2021-04-10 01:42:06 -07:00 |
Lioncash
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fa3e639a9d
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RuntimeCommon: Make use of bitfield initializers where applicable
Continues and finishes the migration towards initializing all bitfield
members where applicable
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2020-04-21 17:16:19 -04:00 |
Lioncash
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75d8988ee8
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CRandom16: Make constructor explicit
Same behavior, minus the implicit conversions upon construction.
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2020-04-11 16:15:05 -04:00 |
Lioncash
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cd0a3780c0
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CRainSplashGenerator: Remove mutable specifier from m_renderer
We can just drop the const specifiers on relevant member functions to
get rid of the need for this.
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2020-04-09 21:40:48 -04:00 |
Lioncash
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fe32cea8fc
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CRainSplashGenerator: Always initialize x24_generateInterval
Provides a deterministic consistent initial state.
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2020-04-07 13:02:02 -04:00 |
Lioncash
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a633b8e8fd
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General: Normalize RuntimeCommon include paths
Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
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2019-09-28 04:14:29 -04:00 |
Jack Andersen
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636c82a568
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New code style refactor
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2018-12-07 19:30:43 -10:00 |
Jack Andersen
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c91e5df986
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
Jack Andersen
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3894749675
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Changes to support boo object tracker API
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2017-11-04 20:17:12 -10:00 |
Jack Andersen
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7d125e504a
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Better storage mechanism for reserved_vector with proper alignment
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2017-09-18 10:29:59 -10:00 |
Jack Andersen
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640623f3ef
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Finish CGrappleArm
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2017-09-03 16:22:46 -10:00 |
Jack Andersen
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e8a55d84d4
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Implement CRainSplashGenerator and finish CPlayerGun constructor
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2017-08-21 17:20:22 -10:00 |