Jack Andersen
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c307e354ca
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Huge shader refactor
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2018-10-06 16:59:17 -10:00 |
Jack Andersen
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718d2cb29e
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Water rendering order fix, morphball visor fixes
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2018-06-21 11:04:16 -10:00 |
Jack Andersen
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1456026875
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Fix GLSL switch statement
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2018-06-06 18:51:23 -10:00 |
Jack Andersen
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5fb95d69d3
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Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde
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2018-06-06 18:44:11 -10:00 |
Jack Andersen
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ac424ff9eb
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Implement CFluidPlaneGPU for GPU-computed water ripples
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2018-06-06 18:43:26 -10:00 |
Phillip Stephens
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cb2b9fa8bd
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Initial CScriptGunTurret Implementation
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2018-06-04 12:15:35 -07:00 |
Jack Andersen
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cc6d79e280
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Various bug fixes
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2018-05-26 18:22:38 -10:00 |
Jack Andersen
|
f60af632b3
|
Big fixes and big memory leak refactor (linux only for now)
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2018-05-19 20:14:57 -10:00 |
Jack Andersen
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12430610f1
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Lots of bug fixes
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2018-05-09 21:25:26 -10:00 |
Jack Andersen
|
70e791babc
|
Missing SCAN packaging fix
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2018-05-07 16:11:07 -10:00 |
Jack Andersen
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ac8dfde174
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Various bug fixes and CActor rendering
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2018-02-04 20:56:09 -10:00 |
Jack Andersen
|
669b3d6942
|
CWorldShadow OpenGL fixes; discord-rpc integration
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2018-01-15 20:42:28 -10:00 |
Jack Andersen
|
168fab6b14
|
HUD rendering bug fixes
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2018-01-05 20:50:42 -10:00 |
Jack Andersen
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053ebd41c4
|
HUD bug fixes
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2017-12-20 17:19:54 -10:00 |
Jack Andersen
|
8901ac2150
|
Various fixes
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2017-12-09 19:30:01 -10:00 |
Jack Andersen
|
e00f6bfe30
|
HUD blending fixes and map interpolation
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2017-11-18 09:59:49 -10:00 |
Jack Andersen
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15d60493f2
|
Lots of bug fixes (Windows still needs some fixes)
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2017-10-21 20:11:22 -10:00 |
Jack Andersen
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5149128b60
|
DCLN cooking and various bug fixes
|
2017-10-16 19:51:53 -10:00 |
Phillip Stephens
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5941a61ae6
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Update hecl, implement CScriptPickup
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2017-10-14 22:44:07 -07:00 |
Jack Andersen
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30ae347420
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Implement CWorldShadow and texture clamp mode
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2017-09-30 18:26:46 -10:00 |
Jack Andersen
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5bec8f4d89
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Additional CMorphBall implementations
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2017-09-20 19:10:18 -10:00 |
Jack Andersen
|
1629882113
|
Refactors to support fog volume rendering
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2017-03-13 21:03:58 -10:00 |
Jack Andersen
|
9b9ba95d45
|
Sync with boo shader cache
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2017-03-05 13:03:23 -10:00 |
Jack Andersen
|
8ef9ed2c3b
|
Work on CMorphBallShadow
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2017-03-04 21:57:12 -10:00 |
Jack Andersen
|
0a062d0138
|
Fix shader compile fail
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2017-02-09 23:09:06 -10:00 |
Jack Andersen
|
17d986bb43
|
Implement CGameOptionsTouchBar
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2017-02-09 23:00:57 -10:00 |
Jack Andersen
|
83176b41a9
|
FRME bug fixes and shader adjustments
|
2017-01-29 18:16:20 -10:00 |
Jack Andersen
|
e7a339344d
|
Properly-scaled fog rendering
|
2016-08-08 08:23:12 -10:00 |
Jack Andersen
|
a910ddd912
|
Initial fog rendering
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2016-08-07 18:48:18 -10:00 |
Jack Andersen
|
dc1ad1c773
|
Thermal Hot filter HLSL
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2016-08-03 13:16:31 -10:00 |
Jack Andersen
|
c4c3e1883f
|
Metal extended shader support
|
2016-07-31 10:52:04 -10:00 |
Jack Andersen
|
05a52c00be
|
Fixes for extended shaders
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2016-07-30 18:46:03 -10:00 |
Jack Andersen
|
95033d3988
|
Initial extended shader refactor
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2016-07-30 16:06:47 -10:00 |
Jack Andersen
|
2ff1a2ee0b
|
Shader directory refactor
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2016-07-20 19:21:45 -10:00 |