Lioncash
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fa3e639a9d
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RuntimeCommon: Make use of bitfield initializers where applicable
Continues and finishes the migration towards initializing all bitfield
members where applicable
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2020-04-21 17:16:19 -04:00 |
Luke Street
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402e45ecb5
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Runtime/MP1: Replace bitfield unions with constructor initializers
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2020-04-10 15:25:40 -04:00 |
Lioncash
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67f6666ea1
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Runtime: Add more usages of explicit
Prevents error-prone implicit conversions where applicable.
This targets the regular RuntimeCommon target this time around.
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2020-03-31 03:53:49 -04:00 |
Lioncash
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b9be092635
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CPauseScreenBlur: Remove const_cast in Draw()
Draw() clearly modifies the internals of the class in a non-caching
manner, so this member function should really not have a const qualifier
on it.
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2020-03-16 16:00:12 -04:00 |
Lioncash
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a633b8e8fd
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General: Normalize RuntimeCommon include paths
Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
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2019-09-28 04:14:29 -04:00 |
Jack Andersen
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636c82a568
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New code style refactor
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2018-12-07 19:30:43 -10:00 |
Jack Andersen
|
c91e5df986
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Convert to pragma once
|
2018-10-06 17:42:33 -10:00 |
Jack Andersen
|
6c56cf4c26
|
Implement CRandomStatic and CScanLines shaders (still need HLSL)
|
2017-06-01 09:10:06 -10:00 |
Jack Andersen
|
ca69a54faf
|
Camera filter refactor
|
2017-05-31 19:34:24 -10:00 |
Jack Andersen
|
0c5e4efc46
|
Work on CPlayerVisor
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2017-05-29 17:45:31 -10:00 |
Jack Andersen
|
d14dc8f7a8
|
Finish CPauseScreenBlur; work on CPlayerVisor
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2017-05-29 09:55:44 -10:00 |
Jack Andersen
|
4b048a0dff
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Finish CInGameGuiManager
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2017-05-21 12:01:04 -04:00 |
Jack Andersen
|
0459192951
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Implement CInGameGuiManager::Update()
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2017-05-18 09:27:21 -10:00 |
Jack Andersen
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159b83b37a
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Initial pause screen implementations
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2017-04-25 20:43:48 -10:00 |