Luke Street
c883e5f1ac
CTevCombiners: Discovered TEV pass names
2022-08-15 18:50:20 -04:00
Luke Street
1e9d96c906
Migrate to aurora submodule
2022-07-29 16:17:24 -04:00
Luke Street
26fd0e2b9f
Text rendering & CWorldTransManager fixes
2022-05-19 00:57:30 -07:00
Luke Street
22dfd3b3f7
aurora: Rework texture binding API
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- Texture binding is now handled by GX calls
- More CCubeMaterial / CCubeRenderer impl
- Semi-working thermal visor rendering
- More CGraphicsPalette impl
- Some CWorldShadow impl
- Start work on indirect texturing
- Stub out CTextRenderBuffer
2022-05-13 19:40:31 -04:00
Luke Street
21f54ca09d
Runtime: Windows compile fixes
2022-05-03 20:27:19 -04:00
Luke Street
2503872065
Fixes for CElementGen / CExplosion
2022-03-26 20:23:44 -04:00
Luke Street
e409f05b40
aurora: Add graphics debug group stack
2022-03-26 20:23:16 -04:00
Luke Street
671539d7eb
Fix accidentally remove changes to RenderParticles
2022-03-20 16:34:25 -04:00
Luke Street
fcfa9f0d64
Begin transitioning CElementGen RenderParticles & many fixes
2022-03-20 16:24:02 -04:00
Luke Street
b9b635b311
aurora: GX Stream API, VtxDesc, TevSwap & more
2022-03-19 13:30:25 -04:00
Luke Street
929bb65417
Rework particle token descriptions
2022-03-10 18:56:55 -05:00
Luke Street
4684f4106f
Shader fixes & stub out LineRenderer calls in CElementGen
2022-03-09 02:32:01 -05:00
Luke Street
84b6fcfb44
Remove forRenderer from CGraphics PerspectiveProjectionMatrix
2022-03-05 18:30:43 -05:00
Luke Street
740114af9e
Begin transitioning to new CTexture; start Stream API
2022-03-04 02:47:21 -05:00
Phillip Stephens
b02ec12049
Initial CFont implementation, proper CTexture/CGraphicsPalette structures
2022-02-26 18:18:58 -08:00
Luke Street
832eb180bd
Begin transitioning to new CModel/CCubeModel & friends
2022-02-25 02:45:25 -05:00
Luke Street
c64f9eb2d1
aurora: Reimplement textures
2022-02-17 19:38:31 -05:00
Luke Street
7b9f893a49
aurora: the boring C++ version
2022-02-16 00:21:24 -05:00
Luke Street
e48435f11e
Start wiring up wgpu+winit
2022-01-31 19:06:54 -05:00
shiiion
c23034de9d
x280_VELSources and x278_hasVMD don't skip indices
2021-10-31 06:43:17 -07:00
Luke Street
99b6034e5c
CElementGen: Use transposed matrix in SetOrientation
2021-10-25 23:02:56 -04:00
Luke Street
579bfbb51d
CElementGen: Correct x208_orientationInverse type to CMatrix3f
2021-10-25 23:02:56 -04:00
Phillip Stephens
a9bcb7a9ce
Reformat pass
2021-06-07 12:29:18 -07:00
Phillip Stephens
13350ca3d9
Fix CElementGen::x60_advValues crash
2021-05-31 13:46:25 -07:00
Phillip Stephens
128015baa6
Code cleanup
2021-05-16 12:11:45 -07:00
Luke Street
5918daf818
CElementGen: Add activeParticleCount sanity check
2021-05-06 14:35:02 -04:00
Phillip Stephens
a3628bebff
CElementGen: Disable RecreatePipelines logic for the time being
2021-05-06 11:27:29 -07:00
Phillip Stephens
518e639f69
Don't recreate every pipeline in CElementGen, only those relevent to CParticle instances
2021-04-20 18:00:03 -07:00
Phillip Stephens
f795332d89
Merge pull request #388 from henriquegemignani/feature/optick
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Using optick, linked from boo
2021-04-18 17:31:29 -07:00
Phillip Stephens
1654333a16
Only allocate particle buffers as needed, greatly improves performance and removes certain hacks
2021-04-18 16:53:51 -07:00
Henrique Gemignani Passos Lima
d6f19d26e7
Using optick, linked from boo
2021-04-10 09:21:34 -04:00
Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Phillip Stephens
fbf1e26eda
Let's not blow up our memory usage plzkthxbai
2021-03-30 14:29:03 -07:00
Phillip Stephens
879cf852c3
CElementGen: Hacky fix for memory corruption, need to dynamically reallocate buffers when MAXP changes
2021-03-28 18:26:50 -07:00
Phillip Stephens
087bd51693
CElementGen: ADV Parameter fixes
2021-03-16 23:33:05 -07:00
Phillip Stephens
0a3bcf3ab8
Revert "Revert "Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles""
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This reverts commit 732831de9a
.
2021-03-16 21:49:18 -07:00
Luke Street
732831de9a
Revert "Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles"
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This reverts commit 35482529
2021-02-15 21:54:44 -05:00
Phillip Stephens
dc270ced7e
Remove debug print
2021-01-14 15:57:16 -08:00
Phillip Stephens
3548252931
Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles
2021-01-14 15:52:26 -08:00
Luke Street
3d01549af3
CElementGen: Render PMAB models with ForcedAdditiveNoZWrite
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Fixes rendering for missile impacts, charge beam & more
2020-09-23 03:24:33 -04:00
Luke Street
ee2e75b861
CElementGen: Don't use redToAlpha pipelines without a texture
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Fixes Thermal Visor crashes for Super Missile & Elite Pirate grenades
2020-09-18 02:43:55 -04:00
Lioncash
57d953a045
CElementGen: Eliminate sign conversion warnings with function parameters
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Makes the expected types explicit.
2020-04-25 03:09:29 -04:00
Luke Street
d3a44259c3
Merge pull request #315 from lioncash/init
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RuntimeCommonB: Make use of bitfield initializers where applicable
2020-04-21 00:56:39 -04:00
Lioncash
554893ef85
RuntimeCommonB: Make use of bitfield initializers where applicable
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Given that we now target C++20, we can make use of bitfield initializers
where applicable.
2020-04-20 15:57:25 -04:00
Luke Street
025a989e12
CElementGen: Use x338_moduColor in RenderModels
2020-04-18 23:41:35 -04:00
Lioncash
384efebf55
CElementGen: Collapse loop into a ranged-for loop
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Same behavior, nicer syntax.
2020-04-14 16:08:21 -04:00
Jack Andersen
5b4441ac36
Update fmtlib
2020-04-11 12:51:39 -10:00
Luke Street
c7ca8dc3a7
Runtime/Particle: Replace bitfield unions with constructor initializers
2020-04-11 00:39:49 -04:00
Lioncash
097d4a4422
Runtime: Collapse emplace_back() calls where applicable
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Same behavior, but with less code.
2020-03-13 17:14:44 -04:00
Lioncash
15dce1683e
CElementGen: std::move TToken instance in constructor
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Allows the parameter to be moved into via calling code.
2020-03-09 13:07:53 -04:00