Lioncash
25b0c69818
CSaveWorld: Make use of [[maybe_unused]] where applicable
...
Prevents unused parameter warnings.
2020-04-23 20:51:59 -04:00
Lioncash
fc4df76afc
General: Make use of emplace_back where applicable
...
Allows for in-place construction. Also results in less code to read in
certain usages.
2020-03-21 00:30:12 -04:00
Lioncash
097d4a4422
Runtime: Collapse emplace_back() calls where applicable
...
Same behavior, but with less code.
2020-03-13 17:14:44 -04:00
Lioncash
221cc5c6b8
RuntimeCommonB: Normalize cpp file includes
...
Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
b8613d61f8
Tons of save-related fixes
2017-02-07 20:48:43 -10:00
Jack Andersen
f7f5066038
Better null-tag handling; integrate CSaveWorld and CMapWorld loading
2016-10-08 10:32:36 -10:00
Phillip Stephens
f73b1b641f
More GameState imps
2016-07-24 16:14:58 -07:00
Phillip Stephens
75a7e35f8c
Initial CSaveWorld imps
2016-07-24 00:41:44 -07:00
Phillip Stephens
b188c4892a
Add SAVW DNAs
2016-07-23 18:53:02 -07:00
Phillip Stephens
40cd1226fa
Re-add accidentally removed CRSM types
2016-06-23 12:40:09 -07:00