Jack Andersen
|
7a3da1f7a6
|
Massive fmtlib refactor
|
2019-07-19 18:27:21 -10:00 |
Jack Andersen
|
636c82a568
|
New code style refactor
|
2018-12-07 19:30:43 -10:00 |
Jack Andersen
|
c91e5df986
|
Convert to pragma once
|
2018-10-06 17:42:33 -10:00 |
Jack Andersen
|
ac424ff9eb
|
Implement CFluidPlaneGPU for GPU-computed water ripples
|
2018-06-06 18:43:26 -10:00 |
Jack Andersen
|
70e791babc
|
Missing SCAN packaging fix
|
2018-05-07 16:11:07 -10:00 |
Jack Andersen
|
e4ff23c279
|
Massive template-based DNA refactor
|
2018-02-21 21:24:51 -10:00 |
Jack Andersen
|
8301adc3d6
|
Huge compile performance refactor
|
2017-12-28 22:08:12 -10:00 |
Jack Andersen
|
8e8ce66799
|
Additional CPlayer implementations
|
2017-08-15 19:34:02 -10:00 |
Jack Andersen
|
086ff76474
|
Implement CFluidPlaneDoor and CScriptDamageableTrigger
|
2017-08-13 17:55:06 -10:00 |
Jack Andersen
|
e25d2a423d
|
Nearly finish CScriptWater
|
2017-08-12 21:56:35 -10:00 |
Jack Andersen
|
ccbd19b9ea
|
Add VISIGen utility
|
2017-02-23 22:28:44 -10:00 |
Jack Andersen
|
341fe2c728
|
Tons of dependency gathering flow
|
2016-10-02 12:41:36 -10:00 |
Phillip Stephens
|
beb1946e47
|
Add ScriptWater loader imp
|
2016-04-19 22:44:08 -07:00 |
Phillip Stephens
|
af69c9d3ab
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
Jack Andersen
|
d46f44cefa
|
Lots of reverse naming functionality added
|
2015-10-26 14:19:03 -10:00 |
Phillip Stephens
|
c3ee18abf5
|
Script Object DNAs
|
2015-09-30 16:18:19 -07:00 |