Commit Graph

19 Commits

Author SHA1 Message Date
Jack Andersen 9f05f40994 Added split normals layer to extracted meshes 2015-09-21 12:45:55 -10:00
Jack Andersen bee7388242 Initial MP3 MREA support 2015-09-19 20:09:27 -10:00
Jack Andersen 2de7d91fe7 Added UV Animation 8 2015-09-19 14:14:31 -10:00
Jack Andersen 84531b676f Initial MP3 Material Support 2015-09-18 15:38:40 -10:00
Jack Andersen da24b39957 Lightmap rendering 2015-09-17 09:50:43 -10:00
Jack Andersen 73862a937f initial DEAFBABE support 2015-09-11 21:13:40 -10:00
Jack Andersen 23f89ee747 Buffer access fixes 2015-09-09 14:08:29 -10:00
Jack Andersen c55a3e0ac1 Undefined behavior fix 2015-09-06 20:47:12 -10:00
Jack Andersen 2fef79ceaa Initial MP1 MREA support 2015-09-06 18:05:44 -10:00
Jack Andersen cf7836fc9a Much more reliable CMDL with CINF/CSKR extract 2015-09-05 19:34:30 -10:00
Jack Andersen d1faf4e72d Windows refactors 2015-08-30 17:44:42 -10:00
Jack Andersen b51911ed3d more classes added 2015-08-21 15:58:41 -10:00
Jack Andersen 53256dea15 proper recursive resource extraction 2015-08-16 13:00:33 -10:00
Jack Andersen 0da7ab7e01 added multiple material sets to addon 2015-08-15 12:56:55 -10:00
Jack Andersen b5d96f7040 ANIM fixes and explicit-endian refactor 2015-08-13 17:00:51 -10:00
Jack Andersen fd550702e1 CINF/CSKR integration 2015-08-12 21:29:00 -10:00
Jack Andersen f50629fad7 added pre-index pass for CMDL 2015-08-10 12:16:54 -10:00
Jack Andersen 2c6d83b0c7 Minor fixes and cleanups 2015-08-10 10:49:19 -10:00
Jack Andersen 310aa10116 Refactor of CMDL to effectively share across games 2015-08-09 15:53:24 -10:00