Jack Andersen
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9f05f40994
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Added split normals layer to extracted meshes
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2015-09-21 12:45:55 -10:00 |
Jack Andersen
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bee7388242
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Initial MP3 MREA support
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2015-09-19 20:09:27 -10:00 |
Jack Andersen
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2de7d91fe7
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Added UV Animation 8
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2015-09-19 14:14:31 -10:00 |
Jack Andersen
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84531b676f
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Initial MP3 Material Support
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2015-09-18 15:38:40 -10:00 |
Jack Andersen
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da24b39957
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Lightmap rendering
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2015-09-17 09:50:43 -10:00 |
Jack Andersen
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73862a937f
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initial DEAFBABE support
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2015-09-11 21:13:40 -10:00 |
Jack Andersen
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23f89ee747
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Buffer access fixes
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2015-09-09 14:08:29 -10:00 |
Jack Andersen
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c55a3e0ac1
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Undefined behavior fix
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2015-09-06 20:47:12 -10:00 |
Jack Andersen
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2fef79ceaa
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Initial MP1 MREA support
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2015-09-06 18:05:44 -10:00 |
Jack Andersen
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cf7836fc9a
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Much more reliable CMDL with CINF/CSKR extract
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2015-09-05 19:34:30 -10:00 |
Jack Andersen
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d1faf4e72d
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Windows refactors
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2015-08-30 17:44:42 -10:00 |
Jack Andersen
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b51911ed3d
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more classes added
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2015-08-21 15:58:41 -10:00 |
Jack Andersen
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53256dea15
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proper recursive resource extraction
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2015-08-16 13:00:33 -10:00 |
Jack Andersen
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0da7ab7e01
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added multiple material sets to addon
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2015-08-15 12:56:55 -10:00 |
Jack Andersen
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b5d96f7040
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ANIM fixes and explicit-endian refactor
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2015-08-13 17:00:51 -10:00 |
Jack Andersen
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fd550702e1
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CINF/CSKR integration
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2015-08-12 21:29:00 -10:00 |
Jack Andersen
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f50629fad7
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added pre-index pass for CMDL
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2015-08-10 12:16:54 -10:00 |
Jack Andersen
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2c6d83b0c7
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Minor fixes and cleanups
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2015-08-10 10:49:19 -10:00 |
Jack Andersen
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310aa10116
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Refactor of CMDL to effectively share across games
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2015-08-09 15:53:24 -10:00 |