Commit Graph

3837 Commits

Author SHA1 Message Date
Lioncash c796cf5315 CScriptSpecialFunction: Remove unnecessary const_cast in AcceptScriptMsg()
This const_cast isn't required at all any more.
2020-04-09 19:55:31 -04:00
Jack Andersen e858c929e3 Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde into mp2-fixes 2020-04-09 13:04:37 -10:00
Luke Street d131d72efa
Merge pull request #302 from lioncash/render2
CActor: Make Render() a non-const function
2020-04-09 18:55:51 -04:00
Lioncash b8afcb42a3 CFlaahgraTentacle: Make use of TCastToConstPtr where applicable
Same behavior, but makes the read-only semantics explicit.
2020-04-09 17:43:15 -04:00
Lioncash ef70d894f5 CFlaahgraTentacle: Make private static data completely internally linked
Given these aren't referenced anywhere else, we can make them fully
internally linked. We can also make the joint list fully constexpr.
2020-04-09 17:38:06 -04:00
Lioncash 0e4bd8bf13 MP1: Make use of nullptr where applicable
Same behavior, more indicative of what is being passed.
2020-04-09 17:18:38 -04:00
Lioncash aabc0b7114 CStateManager: Mark material filters and lists as constexpr in TestRayDamage()
Allows potential runtime initializers to be elided.
2020-04-09 14:52:52 -04:00
Lioncash bfd17e4513 CActor: Make Render() a non-const function
A few implementations of Render() contain const-casts nested within its
their call hierarchy to get around the fact that this function is marked
const. We can just make the member function non-const to allow removal
of these casts in follow up changes.
2020-04-09 14:32:20 -04:00
Luke Street 7774bc06ca
Merge pull request #297 from lioncash/render
CActor: Make AddToRenderer() non-const
2020-04-09 10:55:16 -04:00
Luke Street 52867f9bf8
Merge pull request #300 from lioncash/compiler
CMakeLists: Specify /std:c++latest on MSVC
2020-04-09 10:47:02 -04:00
Luke Street 74bce8458b
Merge pull request #299 from lioncash/const2
CGunWeapon: Eliminate usages of const_cast
2020-04-09 10:46:52 -04:00
Luke Street 529fced48a
Merge pull request #298 from lioncash/filter
CCameraFilter: Make Draw() non-const
2020-04-09 10:46:37 -04:00
Jack Andersen a668a623cb Exclude bitmap3 from MP3's PATH 2020-04-08 20:03:52 -10:00
Jack Andersen e4ade45fd1 Remove unnecessary includes 2020-04-08 19:50:29 -10:00
Jack Andersen 73f245ee27 Specialize PATH by PAKBridge 2020-04-08 19:46:40 -10:00
Jack Andersen df229671c4 MP2 PATH support 2020-04-08 19:19:50 -10:00
Jack Andersen 5b0a4b5f60 Implement MP2 shader extraction presets 2020-04-08 16:24:18 -10:00
Lioncash ad1f56bfda CPowerBeam: Make use of std::array where applicable
Same behavior, stronger typing.

We can also narrow the scope of the array.
2020-04-07 13:57:06 -04:00
Lioncash 5405dad069 CWeaponMgr: Make use of size_t in IncrCount()
Keeps this function consistent with the previous change.
2020-04-07 13:40:14 -04:00
Lioncash 8ba2af9b5a CWeaponMgr: Avoid unnecessary repeated std::map lookups
Avoids trivial redundant std::map indexes by doing the lookup once and
then referring to the looked up object instead of doing repeated
lookups.
2020-04-07 13:38:36 -04:00
Lioncash db0091e9cd CWordBreakTables: Make use of std::array where applicable
Same behavior, but allows directly querying iterators. We can also make
these arrays constexpr.
2020-04-07 13:24:23 -04:00
Lioncash fe32cea8fc CRainSplashGenerator: Always initialize x24_generateInterval
Provides a deterministic consistent initial state.
2020-04-07 13:02:02 -04:00
Lioncash 3ea8eb21cf CInterpolationCamera: Always initialize x1d8_24_sinusoidal
Provides a deterministic consistent initial state.
2020-04-07 12:58:47 -04:00
Lioncash db9a52fae3 CBodyState: Resolve sign conversion warnings in GetLocoAnimation() 2020-04-07 12:56:29 -04:00
Lioncash ce710a94f6 CBodyState: Always initialize x3c8_primeTime
Provides a deterministic consistent state upon construction
2020-04-07 12:55:41 -04:00
Lioncash 45dca4a25b CStreamAudioManager: Always initialize x74_oneshot
Provides deterministic consistent state when constructing the class.
2020-04-07 12:53:05 -04:00
Lioncash 3865dfbfe5 CSfxManager: Always initialize x1a_reverb and x55_cachedMaxVol
Provides a deterministic initial state.
2020-04-07 12:49:43 -04:00
Lioncash 2ab59eec52 CSfxManager: Make use of std::array where applicable
Same behavior, but with stronger typing.
2020-04-07 12:47:57 -04:00
Lioncash d677d2ac1d CSfxManager: Always initialize m_isEmitter
Provides a deterministic initial state.

While we're at it, we can remove an unnecessary initializer.
2020-04-07 12:42:03 -04:00
Lioncash 18ad2595cf CCameraFilter: Always initialize m_shape
Provides a deterministic initial state and prevents any potential
uninitialized reads.
2020-04-07 12:36:45 -04:00
Lioncash 5fe494f683 CLayoutDescription: Always initialize xc_scale
Provides a total deterministic initial state for the data member.
2020-04-07 12:34:15 -04:00
Lioncash c3ddbfae89 CBodyState: Always initialize x8_jumpType
Provides a deterministic initial state for the member.
2020-04-07 12:32:06 -04:00
Lioncash 56f48e8745 CAdditiveBodyState: Dehardcode array size 2020-04-07 12:31:33 -04:00
Lioncash 2b1a86794b CAdditiveBodyState: Make use of std::array where applicable
Same behavior, stronger typing.
2020-04-07 12:27:47 -04:00
Lioncash d5043fc319 CMakeLists: Specify /std:c++latest on MSVC
Makes use of the latest standards on MSVC, allowing potential
compilation issues to be diagnosed as soon as possible
2020-04-07 07:34:11 -04:00
Lioncash 139d290d7d CWorldTransManager: Mark lightPos as constexpr in UpdateLights()
Allows the compiler to optimize the initialization away if it chooses to
do so.
2020-04-07 07:23:14 -04:00
Lioncash 7ba5a5b183 CWorldLight: Explicitly default copy assignment, move assignment and move constructor
Makes the interface consistent with how the constructor is specified.
2020-04-07 07:19:50 -04:00
Lioncash 18c0111edb CModelData: Give all function prototype parameters names
Makes the interface more self-documenting and allows IDE introspection
to function better.
2020-04-07 07:13:18 -04:00
Lioncash cf7d5be6c1 CTryclops: Fix incorrect transform being passed to Teleport() in LaunchPlayer()
GM8E v0 makes use of tmpXf here with Teleport(), not the passed in
transform.
2020-04-07 06:58:41 -04:00
Lioncash 40f184bfac ICollisionFilter: Add virtual destructor
Prevents any potential undefined behavior from occurring through
polymorphic use.
2020-04-07 06:06:56 -04:00
Lioncash f0ff83e39a CTransitionDatabase: Add virtual destructor
Prevents any undefined behavior from occurring through polymorphic
usage.
2020-04-07 06:04:58 -04:00
Lioncash 8182688b34 CAnimationDatabase: Add virtual destructor
Given this class is used polymorphically, this is cautionary to prevent
any potential undefined behavior from occurring through refactors over
time.
2020-04-07 06:03:14 -04:00
Lioncash f17042ab77 CStreamAudioManager: Make use of std::array where applicable
Dehardcodes a lot of repeated array sizes.
2020-04-07 06:01:14 -04:00
Luke Street 9dd77d6a10 CGameCollision: Add AvoidStaticCollisionWithinRadius 2020-04-06 16:53:54 -04:00
Lioncash cfa6299704 CShockWave: Resolve sign conversion warning
int was being used when size_t should have been.
2020-04-06 13:25:30 -04:00
Lioncash f96ea81d69 CPASDatabase: Resolve sign-conversion warnings
We can leverage size_t here to resolve sign-conversion warnings.

While we're in the same area, we can remove a use of at() for
std::vector, given a bounds check already precedes it.
2020-04-06 13:21:06 -04:00
Lioncash 8dcd6b3109 CBodyState: Make use of HasAnims()
We can replace the usages of GetNumAnims with this now.
2020-04-06 13:17:19 -04:00
Lioncash 891fd05442 CPASAnimState: Add HasAnims()
GetNumAnims() is only used in two places to do existence checking. We
can just provide a dedicated function for this and also have size
querying as well.
2020-04-06 13:15:13 -04:00
Lioncash 6381f021b7 CPASAnimState: Make use of size_t for GetAnimParmData()
Given the rest of the interface now uses size_t, we can convert this
over. While we're at it, we can also take the result of the at() call
inside of it in order to avoid any copies of data altogether.
2020-04-06 13:10:43 -04:00
Lioncash 17c1582ba2 CPASAnimState: Make PickRandomAnimation() private
This isn't used externally anywhere.
2020-04-06 13:06:31 -04:00