Commit Graph

1784 Commits

Author SHA1 Message Date
Jack Andersen d5a5e7e52e Merge branch 'master' into urde-tags 2016-03-02 12:38:34 -10:00
Jack Andersen 7bf455af79 Particle DNA property names 2016-03-02 12:37:10 -10:00
Jack Andersen 496903047e Template instantiation rampage (much lighter common headers) 2016-03-01 21:29:19 -10:00
Jack Andersen 7049ab2b1d Working MP1 extract with tags replaced with paths 2016-03-01 15:49:21 -10:00
Jack Andersen 8648dfbf10 Updates for new working directory layout 2016-03-01 10:29:18 -10:00
Jack Andersen 2a614215c8 Initial migration to URDE-hashed object tags 2016-02-29 17:08:25 -10:00
Jack Andersen c1af78e7ed Parameter renaming and minor bug fixes 2016-02-28 17:03:11 -10:00
Jack Andersen 02d605cbb9 Merge branch 'master' of https://github.com/AxioDL/PathShagged 2016-02-27 20:56:08 -10:00
Jack Andersen accc593102 BNCE variable names and some doc-links 2016-02-27 20:55:05 -10:00
Phillip Stephens 97c8af9aa2 Fix maxVerts < 2 case 2016-02-27 17:35:45 -08:00
Phillip Stephens 37da86838d Implement ParticleAccessParameters properly
SParticleMetrics is still a lie
2016-02-27 17:03:46 -08:00
Zero-One101 7032274d66 Add multi-process (/MP) support to MSVC 2016-02-27 16:50:01 +00:00
Phillip Stephens ea9938e88b CCharAnimTime fixes
Add IRuntimeMain to simplify editor integration
2016-02-26 23:59:11 -08:00
Phillip Stephens 45c76dc9c1 More CCharAnimTime RE 2016-02-26 22:03:39 -08:00
Jack Andersen e1bcc64ba9 Update hecl 2016-02-26 16:04:21 -10:00
Jack Andersen 4405af9925 Bind indirect shader pipeline closer to actual draw command 2016-02-26 15:39:16 -10:00
Phillip 2af208c039 Update libSpecter 2016-02-26 12:50:37 -08:00
Jack Andersen 3614dec778 Update hecl 2016-02-26 10:18:53 -10:00
Jack Andersen b065f5846a Merge branch 'master' of https://github.com/AxioDL/PathShagged 2016-02-25 22:03:43 -10:00
Jack Andersen 46d4f89cb7 Metal CElementGen shaders 2016-02-25 22:03:20 -10:00
Phillip Stephens 10db7d86d2 Add hecl_lightmap to MP3 materials 2016-02-26 00:00:36 -08:00
Phillip Stephens 1dde24bb74 Merge branch 'master' of https://github.com/AxioDL/PathShagged 2016-02-25 22:55:29 -08:00
Phillip Stephens 81c68de6d0 Add missing function to CStaticInterference 2016-02-25 22:55:11 -08:00
Jack Andersen bc28aa1d10 Working D3D TIND rendering 2016-02-25 19:38:11 -10:00
Phillip Stephens 8dd023e0e8 RenderLines implementation (missing CLineManager) 2016-02-25 19:45:36 -08:00
Phillip Stephens 425adaf2f3 Merge branch 'master' of https://github.com/AxioDL/PathShagged 2016-02-25 19:31:24 -08:00
Phillip Stephens 277455b072 Initial CParticleElectric stubs 2016-02-25 19:31:00 -08:00
Jack Andersen 8d9a9d8f9b HLSL shaders for TIND (needs proper framebuffer coords in) 2016-02-25 14:12:52 -10:00
Phillip Stephens 741ac2c0ca Update hecl 2016-02-25 00:58:45 -08:00
Jack Andersen 2e6d7c26e2 SParticleMetrics is a lie 2016-02-24 20:23:35 -10:00
Jack Andersen c3a1fec4a5 Update hecl 2016-02-24 19:16:37 -10:00
Jack Andersen d044adf7e1 TIND element shader working 2016-02-24 19:09:45 -10:00
Jack Andersen 23688360c9 CElementGen TIND updates 2016-02-24 16:55:38 -10:00
Jack Andersen c8e0f886c6 Fix crash on quit 2016-02-24 11:21:09 -10:00
Jack Andersen b1eaf6a617 Update submodules 2016-02-24 11:08:36 -10:00
Jack Andersen 228a4211be Merge branch 'master' of https://github.com/AxioDL/PathShagged 2016-02-24 10:55:04 -10:00
Jack Andersen eb3679dd88 Windows fixes 2016-02-24 10:53:26 -10:00
Phillip Stephens e9996034c9 Update Specter 2016-02-23 20:52:45 -08:00
Jack Andersen 129dc11ecc Merge branch 'master' of https://github.com/AxioDL/PathShagged 2016-02-23 17:20:22 -10:00
Jack Andersen 488de1bdb9 GLSL macros 2016-02-23 17:20:07 -10:00
Phillip Stephens 88cbb2b659 Add DSPC factory 2016-02-23 02:34:19 -08:00
Phillip Stephens 0c5a28f03c Update hecl 2016-02-23 01:16:40 -08:00
Jack Andersen 6db378ea45 Merge branch 'master' of https://github.com/AxioDL/PathShagged 2016-02-22 16:34:31 -10:00
Jack Andersen 7e7f789c28 Vulkan updates 2016-02-22 16:34:16 -10:00
Phillip Stephens f09019246d Factory fixes 2016-02-22 18:08:13 -08:00
Phillip Stephens 513465e9f2 Add PTLA DNA 2016-02-21 14:05:11 -08:00
Phillip Stephens 7ec23b50ba First round Rumble stubs 2016-02-20 22:34:42 -08:00
Phillip Stephens 764d75f38e Add ability to reference resources by name 2016-02-20 04:40:58 -08:00
Phillip Stephens a37f536ae9 Use rendertarget 2016-02-20 02:26:43 -08:00
Phillip Stephens cf6c5bf55a Add virtual destructors to Architecture Message Parameters
Fix function signature
2016-02-20 01:52:16 -08:00