Commit Graph

42 Commits

Author SHA1 Message Date
Luke Street e48435f11e Start wiring up wgpu+winit 2022-01-31 19:06:54 -05:00
Luke Street 9ca1a38171 Use UTF-8 exclusively internally
This removes SystemString, SystemChar, etc.
All filepaths and log strings are assumed to be UTF-8,
with conversions to UTF-16 for Windows APIs as appropriate.

Updates amuse, athena, boo, kabufua and nod
2021-06-30 14:20:45 -04:00
Luke Street 7d7db261a2 Use binary atdna, universal macOS fixes, more 2021-04-13 10:42:01 -04:00
Luke Street e9008c9e25 Move all submodules to extern 2021-04-06 15:07:45 -04:00
Phillip Stephens c11103350c Make CVarCommons a pseudo singleton 2021-02-27 18:36:43 -08:00
Jack Andersen 7b05b41d34 Windows build fixes 2019-07-27 15:19:48 -10:00
Jack Andersen 31caec79dd Windows build fixes 2019-06-12 15:29:52 -10:00
Jack Andersen 387f8fa864 Blender Python API updates and better CMake dependency handling 2019-06-11 16:01:19 -10:00
Jack Andersen 5c59acddf2 Blender 2.8 refactor 2019-05-07 17:47:34 -10:00
Jack Andersen 1f04f7ae12 Add closefrom call to RunProcess 2019-02-26 19:13:19 -10:00
Jack Andersen 344148e3b3 Add direct SDNA parser for blend files 2018-10-21 22:14:32 -10:00
Jack Andersen 61a50aa57e Windows sync fixes for API changes 2018-10-14 10:09:15 -10:00
Jack Andersen 0ee18025dd Huge shader infrastructure refactor 2018-10-06 16:53:57 -10:00
Jack Andersen d1a66e15d4 Add parallel progress printing 2018-03-23 11:40:12 -10:00
Phillip Stephens e247733d04 Initial `Console` implementation 2018-01-11 01:36:00 -08:00
Jack Andersen 2d0f079991 Add CVarCommons; hecl-light library 2018-01-09 20:16:18 -10:00
Jack Andersen 308af03115 Disable cotire unity build 2017-12-31 16:53:17 -10:00
Jack Andersen aae0dc56b7 Huge compile performance refactor 2017-12-28 21:56:31 -10:00
Jack Andersen 758c602dc5 Add ASan build capability 2017-12-11 16:05:28 -10:00
Jack Andersen 79f0336588 UWP fixes 2017-12-06 18:09:27 -10:00
Jack Andersen 14277fa386 Add Steam app finder, fix missing blender cube bug 2017-07-22 23:20:28 -10:00
Jack Andersen d8ed2fd157 Isolate hecl::SystemChar in single header 2017-06-10 08:22:40 -10:00
Jack Andersen e698a27d1c Use HECL_MULTIPROCESSOR macro for enabling multithreaded work 2017-03-10 07:58:43 -10:00
Jack Andersen 46b04925c3 More graceful handling of non-installed blender 2016-12-12 10:09:53 -10:00
Jack Andersen b12b858f3d Integrate llvm BitVector and MathExtras 2016-12-09 16:32:20 -10:00
Jack Andersen 6de25c1d1d Refinements to avoid bad level linkages 2016-09-18 13:46:49 -10:00
Jack Andersen bbf8639a6a Initial ClientProcess class, require Blender 2.77 2016-03-27 10:41:29 -10:00
Jack Andersen 31fa668e78 Humungous refactor 2016-03-04 13:02:44 -10:00
Jack Andersen 9c5d8ea262 Add HumanizeNumber and DirectoryEnumerator utilities 2015-12-30 12:03:37 -10:00
Jack Andersen 47fb36def6 Moved CVars to HECL 2015-12-02 11:11:10 -10:00
Jack Andersen daa446588b Metal shader generation 2015-11-18 13:56:45 -10:00
Jack Andersen 6387b420ae Working HECL shader generation on D3D11/12 2015-11-17 20:16:08 -10:00
Jack Andersen db335e5d98 Added HMDL outputting from blender intermediate 2015-11-13 16:26:06 -10:00
Jack Andersen 7c0206bd39 Initial ShaderCache implementation 2015-11-12 16:12:09 -10:00
Jack Andersen cbb0951c09 Initial HECL-IR to GLSL implementation 2015-11-10 13:17:53 -10:00
Jack Andersen c0d89d3e1e Transplant of libBoo to hecl's extern 2015-11-09 16:06:27 -10:00
Jack Andersen 45b1d2edf3 Initial GX Backend 2015-10-09 20:59:40 -10:00
Jack Andersen e4f53eaa7c Windows refactors 2015-08-30 17:36:24 -10:00
Jack Andersen 9e27a9d07b MSVC build fixes 2015-07-22 09:14:50 -10:00
Jack Andersen cc340518f1 extract tool work 2015-07-12 20:30:20 -10:00
Jack Andersen b6216b049c proper link order for DataSpec registration 2015-07-06 18:45:29 -10:00
Jack Andersen b22c5e69b6 Added CMakeLists.txt 2015-07-06 17:24:09 -10:00