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mirror of https://github.com/AxioDL/metaforce.git synced 2025-05-14 19:51:21 +00:00

14 Commits

Author SHA1 Message Date
Lioncash
5d85cd496a CFluidPlane: Make use of std::array where applicable
Makes all the arrays strongly typed. We can also use type aliases to
greatly shorten some type definitions.
2020-04-12 12:17:12 -04:00
Lioncash
14f6dd2cd8 CFluidUVMotion: Return std::array by value from CalculateFluidTextureOffset()
Same behavior, but allows for easier use of API and makes it harder to
misuse. It also makes it easier for analysis to determine out of bounds,
given we leverage std::array rather than a pointer that causes arrays to
decay and lose their size information.
2020-04-12 09:23:52 -04:00
Lioncash
402216447a CFluidPlane: Make Render() non-const
Allows making the shader instances non-mutable.
2020-04-06 02:18:14 -04:00
Lioncash
221cc5c6b8 RuntimeCommonB: Normalize cpp file includes
Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00
Jack Andersen
5acf9ecbcf Graphics debug groups and bug fixes 2019-07-20 22:42:52 -10:00
Jack Andersen
77af3f0ebd CPuddleToadGamma and animation system fixes 2019-06-20 20:02:56 -10:00
Jack Andersen
e218b8aeb5 CActorContraption fixes, better CMake dependency handling 2019-06-11 16:05:17 -10:00
Jack Andersen
ad2681f857 Windows fixes 2019-01-28 22:28:35 -10:00
Jack Andersen
636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
Jack Andersen
7c7da6671a SIMD refactor 2018-12-07 15:49:15 -10:00
Jack Andersen
ac424ff9eb Implement CFluidPlaneGPU for GPU-computed water ripples 2018-06-06 18:43:26 -10:00
Jack Andersen
e63102e180 Implement water rippling and fix CFluidPlane memory access errors 2018-06-03 15:56:21 -10:00
Jack Andersen
086ff76474 Implement CFluidPlaneDoor and CScriptDamageableTrigger 2017-08-13 17:55:06 -10:00
83f3e3d4f1 Various Implementations 2016-11-20 13:53:15 -08:00