Phillip Stephens
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bbfe61efbf
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Various loader implementations
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2018-10-11 15:57:05 -07:00 |
Jack Andersen
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8301adc3d6
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Huge compile performance refactor
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2017-12-28 22:08:12 -10:00 |
Jack Andersen
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2530163a8c
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Initial collision testing and CStateManager work
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2017-03-30 12:36:18 -10:00 |
Jack Andersen
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56328c3e4d
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Lots of CMFGame integration
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2017-02-17 16:19:50 -10:00 |
Jack Andersen
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a7cab596e6
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Initial InGameGuiManager imps
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2017-02-11 17:17:18 -10:00 |
Jack Andersen
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56b24c39f0
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Ensure directories are created late in extract
|
2017-01-16 15:23:19 -10:00 |
Jack Andersen
|
9b6ab93ae5
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Remove unnecessary and RVO-detrimental moves
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2016-10-02 18:39:31 -10:00 |
Jack Andersen
|
2fed8f36fb
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Initial CSlideShow
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2016-09-16 10:18:03 -10:00 |
Jack Andersen
|
27b2f2aedb
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Windows build fixes
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2016-08-22 17:12:50 -10:00 |
Jack Andersen
|
0dacc2233c
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Work on CWorldTransManager
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2016-08-15 10:58:07 -10:00 |
Phillip Stephens
|
ec79bcd397
|
CFrontEnd fixes
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2016-08-05 16:48:53 -07:00 |
Jack Andersen
|
c91bfade75
|
CCharacterFactory imps
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2016-04-14 17:02:21 -10:00 |
Jack Andersen
|
9ade279902
|
Merge branch 'master' into urde-tags
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2016-03-04 14:03:41 -10:00 |
Jack Andersen
|
783fb4c4fe
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
Jack Andersen
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8c9eca1858
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remove 'mp1' target in favor of library entry
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2016-03-03 19:28:20 -10:00 |
Phillip Stephens
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af69c9d3ab
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
Jack Andersen
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e423db32ee
|
Major scoped-enum refactor
|
2015-11-20 15:16:07 -10:00 |
Jack Andersen
|
ce42cdd3be
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various input class implementations
|
2015-08-27 14:11:31 -10:00 |
Jack Andersen
|
3616f14f94
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moved AdvanceGameState to subclass
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2015-08-26 14:27:32 -10:00 |
Jack Andersen
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d6e0a1c7c6
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More class stubs
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2015-08-26 14:23:46 -10:00 |