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mirror of https://github.com/AxioDL/metaforce.git synced 2025-05-13 11:51:21 +00:00

33 Commits

Author SHA1 Message Date
b45f808e2c Replace logvisor with spdlog; remove athena, discord-rpc, rapidjson 2025-04-03 21:07:07 -06:00
a9bcb7a9ce
Reformat pass 2021-06-07 12:29:18 -07:00
9bae2f943e
Rename everything 2021-04-10 01:42:06 -07:00
dad16bf59b CEnergyProjectile: Properly set hitProjectileOwner
Fixes #359
2020-09-26 10:38:22 -04:00
902b5644f7 CEnergyProjectile: Minor cleanup 2020-09-26 09:41:50 -04:00
Lioncash
c14721611b CEnergyProjectile: Make use of const where applicable
While we're at it, make use of consistent bracing, given some
conditionals traveled over one line.
2020-04-14 15:47:45 -04:00
Jack Andersen
5b4441ac36 Update fmtlib 2020-04-11 12:51:39 -10:00
22880abb7e Runtime/Weapon: Replace bitfield unions with constructor initializers 2020-04-11 00:49:02 -04:00
Lioncash
bfd17e4513 CActor: Make Render() a non-const function
A few implementations of Render() contain const-casts nested within its
their call hierarchy to get around the fact that this function is marked
const. We can just make the member function non-const to allow removal
of these casts in follow up changes.
2020-04-09 14:32:20 -04:00
Lioncash
cabbfcc320 CActor: Make AddToRenderer() non-const
This member function alters instance state in a few implementations, so
it shouldn't be made const.

The state manager parameter also shouldn't be const. Retrieved data
from the post constructed instance is further modified in some
implementations. This removes the constness on this parameter in order
to fix more const_cast usages in a follow-up change.
2020-04-06 00:52:10 -04:00
Lioncash
221cc5c6b8 RuntimeCommonB: Normalize cpp file includes
Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00
68e2fad74f
Fix TCastTo.hpp inclusions, add comment to warn against modifying include path 2019-09-21 06:07:13 -07:00
Jack Andersen
5acf9ecbcf Graphics debug groups and bug fixes 2019-07-20 22:42:52 -10:00
328749d1ba More CFlaahgra imps, initial CTryclops imps 2019-07-16 08:54:07 -07:00
Jack Andersen
e218b8aeb5 CActorContraption fixes, better CMake dependency handling 2019-06-11 16:05:17 -10:00
Jack Andersen
8df0a4913c zeus constexpr refactor and thermal visor fixes 2019-02-23 21:15:54 -10:00
Jack Andersen
ad2681f857 Windows fixes 2019-01-28 22:28:35 -10:00
d657a8ecf6 Implement CAtomicAlpha 2018-12-17 20:42:17 -08:00
Jack Andersen
636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
Jack Andersen
e1fa938127 Work on CSpacePirate 2018-11-25 16:15:44 -10:00
Jack Andersen
35a3923cdf Various bug fixes 2018-11-18 15:19:44 -10:00
ea4848196a Implement CNewIntroBoss 2018-11-16 21:05:57 -08:00
Jack Andersen
12430610f1 Lots of bug fixes 2018-05-09 21:25:26 -10:00
711c3e0d2c Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor 2018-04-29 20:12:41 -07:00
Jack Andersen
7100ed437f macOS decal rendering support 2018-03-16 17:41:01 -10:00
Jack Andersen
08569104c2 Projectile collision fix 2018-03-14 14:27:45 -10:00
Jack Andersen
46a4a37cc6 Initial working projectiles 2018-02-11 19:30:21 -10:00
Jack Andersen
547471c6ba Work on projectiles 2018-02-10 19:27:00 -10:00
Jack Andersen
ae6797f24b Fix player dynamic collision 2018-02-07 20:18:27 -10:00
Jack Andersen
361aa1512b Finish CGunWeapon 2017-09-04 17:00:19 -10:00
Jack Andersen
e25d2a423d Nearly finish CScriptWater 2017-08-12 21:56:35 -10:00
Jack Andersen
4f33422423 Lots of CPlayer implementations 2017-06-11 18:23:34 -10:00
d1b55e23db TCastToPtr adjustments 2017-01-18 14:30:02 -08:00