Lioncash
3a5a3e2011
CHudRadarInterface: Make use of const where applicable
...
Same behavior, but makes it obvious some references are only used in a
read-only manner.
2020-04-13 14:25:59 -04:00
Lioncash
29cd228d03
CMorphBall: Eliminate hardcoded sizes
...
We can query the container capacity directly instead of hardcoding it
in.
2020-04-13 14:10:52 -04:00
Lioncash
2ad45e481f
CAuxWeapon: Use names for sound IDs
...
Same behavior, but slightly more self-documenting on what they actually
are.
2020-04-13 10:36:38 -04:00
Phillip Stephens
5aae402149
Merge branch 'master' of ssh+git://git.axiodl.com:6431/AxioDL/urde
2020-04-13 00:48:15 -07:00
Phillip Stephens
6838515d3d
Fix ALPH default value
2020-04-13 00:48:00 -07:00
Lioncash
7d6e466b68
CDecalManager: Make use of std::nullopt where applicable
...
Same thing, less verbose.
2020-04-13 01:43:06 -04:00
Lioncash
6fc32f44df
CRumbleGenerator: Make use of fmt::print instead of printf
...
Less need to care about formatting specifiers.
2020-04-12 22:41:19 -04:00
Lioncash
0a01a30bf5
CScanDisplay: Eliminate implicit sign conversions
...
Removes implicit sign conversions and also dehardcodes quite a bit of
sizes.
2020-04-12 22:05:52 -04:00
Lioncash
8000fb9e42
CScannableObjectInfo: Remove hardcoded capacity size
...
We can just query the container for this.
2020-04-12 21:45:11 -04:00
Lioncash
e91432ebf0
CScannableObjectInfo: Make use of size_t in constructor
...
Gets rid of unnecessary zero extensions and keeps loop variables the
same sized type as the comparison type.
While we're at it we can collapse a loop into a ranged for and get rid
of some avoidable sign conversions.
2020-04-12 21:42:54 -04:00
Lioncash
414c06b33e
CScriptDebris: Make use of std::array
...
Same behavior, stronger typing.
2020-04-12 21:07:17 -04:00
Lioncash
7df73b6f4c
CScriptDock: Get rid of variable shadowing
...
Same behavior, less bug vectors.
2020-04-12 15:29:53 -04:00
Lioncash
7fb2b6ac0b
CScriptDock: Make dock material list constexpr
...
Same behavior, no runtime overhead.
2020-04-12 15:28:18 -04:00
Lioncash
175502cb0d
CScriptMazeNode: Make use of std::array where applicable
...
Same behavior, stronger typing.
2020-04-12 15:23:28 -04:00
Lioncash
c84f430852
CScriptPlatform: Simplify IsRider()
...
Same behavior, less code.
2020-04-12 15:11:24 -04:00
Lioncash
fd5c6f9e59
CScriptPlatform: Make use of TCastToConstPtr where applicable
...
Makes the read-only intent more explicit to the reader.
2020-04-12 14:59:59 -04:00
Lioncash
ff847eaf41
CScriptPlatform: Make platform material list constexpr
...
Same behavior, no runtime overhead.
2020-04-12 14:11:11 -04:00
Lioncash
1d112134cf
CScriptPlayerHint: Make use of std::any_of/std::find_if where applicable
...
Same behavior, can be simplified even further with ranges in the future.
2020-04-12 14:00:34 -04:00
Lioncash
ff123f7820
General: Make use of static_cast within point generators
...
The more restrictive static_cast is permissable when casting from void*.
2020-04-12 13:29:34 -04:00
Lioncash
5d85cd496a
CFluidPlane: Make use of std::array where applicable
...
Makes all the arrays strongly typed. We can also use type aliases to
greatly shorten some type definitions.
2020-04-12 12:17:12 -04:00
Lioncash
fa1e4f38df
CScriptWater: Mark SolidFilter as constexpr
...
Same behavior, minus runtime initializers.
2020-04-12 11:59:08 -04:00
Lioncash
dfa206eda9
CScriptSpecialFunction: Make use of std::array where applicable
...
Same behavior, stronger typing.
2020-04-12 11:58:08 -04:00
Lioncash
beaccf4f9e
CScriptSound: Mark kSolidFilter as constexpr
...
Same behavior minus runtime initializers.
2020-04-12 11:56:37 -04:00
Lioncash
2e575c184e
CPatterned: Make use of constexpr where applicable
2020-04-12 11:55:40 -04:00
Lioncash
d8e7239bc6
CKnockBackController: Make use of std::array where applicable
...
Same behavior, stronger typing.
2020-04-12 11:53:17 -04:00
Lioncash
b2ec3e7eac
CGameArea: Make use of std::array where applicable
...
Same behavior, stronger typing, and optional runtime checking in debug
mode.
2020-04-12 11:36:19 -04:00
Lioncash
a433a7852f
CIceBeam/CPhazonBeam: Make use of std::array where applicable
...
Same behavior, stronger typing.
2020-04-12 11:34:59 -04:00
Lioncash
b631b5f3a1
CGunWeapon: Mark skShootAnim as constexpr
...
Enforce it as constexpr. The initializer is likely optimized away
anyways, given the array only contains primitives, but this is more
consistent.
2020-04-12 11:31:28 -04:00
Lioncash
96e3eaf726
CSplashScreen: Make use of std::array where applicable
...
Same behavior, stronger typing.
2020-04-12 11:30:09 -04:00
Lioncash
f74471f603
CWarWasp: Make use of std::array where applicable
...
Same behavior, no array to pointer decay.
2020-04-12 11:23:30 -04:00
Lioncash
cb857bd737
CSpankWeed: Make use of std::array where applicable
...
Same behavior, but without array to pointer decay.
2020-04-12 11:21:08 -04:00
Lioncash
23bae06742
CNewIntroBoss: Make use of std::array where applicable
...
Same behavior but without implicit array to pointer decay.
2020-04-12 11:18:57 -04:00
Lioncash
02a684cfdf
CFlaahgra: Migrate static data into the cpp file
...
Same behavior, but completely makes them internally linked.
We can also make use of std::array and dehardcode some array sizes.
2020-04-12 11:16:35 -04:00
Lioncash
f5418d30aa
CEyeBall: Move string_view instance to cpp file
...
Same behavior, but gives the string full internal linkage.
2020-04-12 11:08:20 -04:00
Lioncash
bfea80fc4a
CBabygoth: Mark IsDestinationObstructed() as const
...
This doesn't alter class state, so we can mark it as const.
2020-04-12 11:05:56 -04:00
Lioncash
abd576a43a
CBabygoth: Make use of std::array where applicable
...
Same behavior, no implicit array to pointer decay. We can also move all
this data into the cpp file fully.
2020-04-12 11:03:50 -04:00
Lioncash
f1aca12e6b
CQuitGameScreen: Make use of std::array where applicable
...
Same behavior, but more strongly typed and without any implicit array to
pointer decay.
2020-04-12 10:59:07 -04:00
Lioncash
eba3270c14
CMFGame: Make use of std::array where applicable
2020-04-12 10:55:22 -04:00
Lioncash
c296f0ab8f
CInventoryScreen: Make use of std::array where applicable
...
Same behavior, stronger typing.
2020-04-12 10:52:03 -04:00
Lioncash
aee2259972
CTexturedQuadFilter: Mark DefaultRect as constexpr
...
Same behavior, minus runtime initializers.
2020-04-12 10:40:36 -04:00
Lioncash
3efc8486a4
CColoredQuadFilter: Mark DefaultRect as constexpr
...
Same behavior, minus runtime initializers.
2020-04-12 10:39:02 -04:00
Lioncash
e0c187c607
CModelBoo: Make use of std::array where applicable
...
Allows decoding some array sizes.
2020-04-12 10:35:56 -04:00
Lioncash
c203a0de7c
CGraphics: Mark skCubeBasisMats as constexpr
...
Same behavior, minus potential runtime initializers.
2020-04-12 10:31:07 -04:00
Lioncash
66f5685590
CMaterialFilter: Mark skPassEverything as constexpr
...
Removes any potential runtime initializers.
2020-04-12 10:28:02 -04:00
Lioncash
724505e6dc
CAreaOctTree: Make use of std::array where applicable
...
Prevents any implicit array to pointer decay from occurring.
2020-04-12 10:25:41 -04:00
Lioncash
5fc0802373
CPathCamera: Mark kLineOfSightFilter as constexpr
...
Same behavior, minus any potential runtime initializers.
2020-04-12 10:21:35 -04:00
Lioncash
535c02abe8
CCameraShakeData: Mark skChargedShotCameraShakeData as constexpr
...
Same behavior, minus potential runtime initializers.
2020-04-12 10:20:24 -04:00
Lioncash
c662634226
CBallCamera: Mark BallCameraFilter as constexpr
...
Allows removal of runtime initializers.
2020-04-12 10:19:13 -04:00
Lioncash
4625374a7f
ParticleCommon: Make operator bool conversions explicit
...
Prevents any implicit error-prone conversions to bool from occurring.
2020-04-12 10:16:14 -04:00
Lioncash
14f6dd2cd8
CFluidUVMotion: Return std::array by value from CalculateFluidTextureOffset()
...
Same behavior, but allows for easier use of API and makes it harder to
misuse. It also makes it easier for analysis to determine out of bounds,
given we leverage std::array rather than a pointer that causes arrays to
decay and lose their size information.
2020-04-12 09:23:52 -04:00