Luke Street
da648b18d8
CSpankWeed: Fix collision manager null deref
2020-03-25 03:47:56 -04:00
Lioncash
90d61ae7ed
CAutoMapper: Add names to function prototypes
2020-03-25 03:03:24 -04:00
Luke Street
7ee2a3b912
Merge pull request #254 from AxioDL/flyingpirate
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CFlyingPirate implementation
2020-03-25 03:01:10 -04:00
Luke Street
815d83d843
CFlyingPirateRagDoll: Fix particles & length constraints
2020-03-25 02:57:57 -04:00
Lioncash
51c1ffecd6
CActorContraption: Add names to parameters in prototypes
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Makes it more self-documenting from the interface alone.
2020-03-25 02:46:22 -04:00
Lioncash
20548ddeaa
CCameraSpline: Make constructor explicit
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Same behavior, but prevents error-prone implicit constructions from
occurring.
2020-03-25 02:41:07 -04:00
Lioncash
f1fce0f631
CCameraSpline: Add names to prototypes
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More self-documenting from the interface alone.
2020-03-25 02:40:03 -04:00
Lioncash
7bced5308b
CCameraManager: Add names to parameters in prototypes
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More self documenting and allows IDE inspections to be better.
2020-03-25 02:33:34 -04:00
Lioncash
a862b792de
CBoneTracking: Make use of parameter in SetActive()
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GM8E v0 makes use of the parameter and doesn't always set the value to
true.
2020-03-25 02:12:56 -04:00
Luke Street
556f870dc8
Merge branch 'pr-277'
2020-03-25 02:09:09 -04:00
Luke Street
f91536ebee
Merge branch 'pr-276'
2020-03-25 02:09:05 -04:00
Luke Street
8314d5b6ef
Merge branch 'pr-255'
2020-03-25 02:09:02 -04:00
Luke Street
3734a09ed3
CGuiWidget: Make GetIsFinishedLoading non-const
2020-03-25 02:01:47 -04:00
Lioncash
40fc3f9dd8
CModelBoo: Remove usages of const_cast
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Many functions are modifying internals of CBooModel and const-casting
is performed in order to work around functions being const when they
really shouldn't be.
This amends the function signatures in order to allow these functions to
exist without const_cast, making code much nicer to read.
2020-03-25 02:01:46 -04:00
Lioncash
e38d86fe59
CPhysicsActor: Amend constructor names for CPhysicsState
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These were previously undescriptive names despite the member variables
being fully named. We can amend the parameters here.
2020-03-25 01:56:58 -04:00
Lioncash
81ae6bdda2
CPhysicsActor: Add names to parameters in prototypes
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Allows better introspection in IDEs and makes the interface itself more
self-documenting.
2020-03-25 01:54:17 -04:00
Lioncash
22036859db
CPASDatabase: Add names to parameters in prototypes
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Makes IDE introspection better.
2020-03-25 01:43:27 -04:00
Lioncash
fad980dc19
CBodyController: Make HasBodyInfo() accept a const reference
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This only queries state and doesn't actually modify it.
2020-03-25 01:39:08 -04:00
Lioncash
f875bdf024
CBodyController: Add names to parameters in interface
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Makes the interface more self-documenting and allows IDEs to perform
better introspection at call sites.
2020-03-25 01:36:54 -04:00
Lioncash
ab6c45c7a8
CWorld: Provide parameter names for prototypes
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More self-documenting from the interface alone and allows IDE
inspections at callsites to be better.
2020-03-25 01:27:56 -04:00
Lioncash
985b85d9db
CAudioGroupSet: Eliminate undefined behavior within LoadData()
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Eliminates aliasing violations.
2020-03-25 01:14:27 -04:00
Lioncash
855fc0ced9
CAreaOctTree: Add names to parameters in prototypes
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Allows IDEs to perform better inspections at call sites.
2020-03-25 00:45:33 -04:00
Lioncash
f2b1e44ee1
CEntity: Rename ConnectionList() to GetConnectionList()
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Allows const overloading to function, preventing compilation errors from
occuring across constness changes.
2020-03-24 21:29:44 -04:00
Lioncash
8644b8393b
CEntity: Add parameter names to interface
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Allows IDEs to perform better parameter inspection.
2020-03-24 21:28:15 -04:00
Lioncash
f323638fb7
CCollisionActor: Provide parameter names in interface where applicable
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Makes the interface more self-documenting at a glance and allows IDEs to
do better parameter inspection at call sites.
2020-03-24 21:16:30 -04:00
Phillip Stephens
e8f0d29a3b
Merge pull request #275 from lioncash/const-over
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CPlayerState: Rename HealthInfo() to GetHealthInfo()
2020-03-24 17:45:59 -07:00
Phillip Stephens
01a0c68db9
Merge pull request #274 from lioncash/health
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CGameState: Set HP value in LoadGameFileState()
2020-03-24 17:45:43 -07:00
Phillip Stephens
c72f388929
Merge pull request #273 from lioncash/team-uninit
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CTeamAiMgr: Initialize x90_timeSinceMelee and x90_timeSinceRanged to 0.0f in constructor
2020-03-24 17:45:29 -07:00
Phillip Stephens
9aece39445
Merge pull request #272 from lioncash/uninit
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CFluidPlane: Always initialize mul to 0.0f in CalculateRippleIntensity()
2020-03-24 17:45:15 -07:00
Phillip Stephens
f26bd01e32
Merge pull request #271 from lioncash/param
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CPlayer: Add parameter names to prototypes
2020-03-24 17:45:00 -07:00
Lioncash
ef93a601eb
CPlayerState: Rename HealthInfo() to GetHealthInfo()
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Allows const overloading to function and prevents compilation errors
from occurring if constness changes through future changes of any sort.
2020-03-24 06:20:37 -04:00
Lioncash
9fba0bf50b
CGameState: Set HP value in LoadGameFileState()
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GM8E v0 stores the HP value of the loaded player state into the returned
GameFileStateInfo instance.
This prevents the health member from being returned uninitialized.
2020-03-24 06:14:26 -04:00
Lioncash
64d0563872
CTeamAiMgr: Initialize x90_timeSinceMelee and x90_timeSinceRanged to 0.0f in constructor
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Makes all class members have a deterministic initial state.
2020-03-24 05:19:05 -04:00
Lioncash
f416a814a1
CFluidPlane: Always initialize mul to 0.0f in CalculateRippleIntensity()
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Avoids a -Wmaybe-uninitialized warning.
2020-03-24 05:14:01 -04:00
Lioncash
35ea097028
CPlayer: Add parameter names to prototypes
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Makes them more self-documenting from the interface alone and also
allows IDEs to perform better parameter and argument inspection.
2020-03-24 04:33:54 -04:00
Phillip Stephens
fc87bd8022
Merge pull request #270 from lioncash/brace
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CPlayer: Un-nest code within FinishNewScan()
2020-03-23 23:29:59 -07:00
Phillip Stephens
af2738c7b1
Merge pull request #269 from lioncash/sconv
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CParticleSwoosh: Resolve sign-conversion warnings
2020-03-23 23:29:44 -07:00
Phillip Stephens
00691c1175
Merge pull request #268 from lioncash/intconst
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CIntElement: Remove const_cast
2020-03-23 23:29:26 -07:00
Phillip Stephens
d62c163086
Merge pull request #267 from lioncash/iface
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CAnimData: Give names to function prototype parameters
2020-03-23 23:29:12 -07:00
Phillip Stephens
bb9359c579
Merge pull request #266 from lioncash/make
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CParticleElectric: Use std::make_unique where applicable
2020-03-23 23:28:59 -07:00
Phillip Stephens
498df6588b
Merge pull request #265 from lioncash/type
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RetroTypes: Minor adjustments
2020-03-23 23:28:38 -07:00
Phillip Stephens
734f1d2db5
Merge pull request #264 from lioncash/move
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General: Remove unnecessary std::move calls
2020-03-23 23:28:24 -07:00
Phillip Stephens
425f8d4cc8
Merge pull request #263 from lioncash/array3
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CDecal: Make use of std::array where applicable
2020-03-23 23:28:08 -07:00
Phillip Stephens
dbbf9e33fd
Merge pull request #262 from lioncash/nullopt
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CBeamProjectile: Explicitly return std::nullopt in GetTouchBounds()
2020-03-23 23:27:54 -07:00
Phillip Stephens
1c841d10f8
Merge pull request #261 from lioncash/const7
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CBomb: Make file-scope material filter constexpr
2020-03-23 23:27:39 -07:00
Phillip Stephens
dc6954491b
Merge pull request #260 from lioncash/array2
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CPlayerState: Make g_typeNameMap a compile-time array
2020-03-23 23:27:19 -07:00
Phillip Stephens
4dc73e56a0
Merge pull request #259 from lioncash/default
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CPlayerState: Default CPowerUp constructor and also remove undefined behavior
2020-03-23 23:27:06 -07:00
Phillip Stephens
2e43266714
Merge pull request #258 from lioncash/emplaced
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General: Make use of emplace_back where applicable
2020-03-23 23:26:51 -07:00
Phillip Stephens
6c7fdc11a0
Merge pull request #257 from lioncash/virt
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CWorld: Rename IMapWorld to IGetMapWorld()
2020-03-23 23:26:35 -07:00
Phillip Stephens
6c9d6bc38b
Merge pull request #256 from lioncash/binding
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CActorContraption: Make use of structured bindings where applicable
2020-03-23 23:26:19 -07:00