Luke Street
9ca1a38171
Use UTF-8 exclusively internally
...
This removes SystemString, SystemChar, etc.
All filepaths and log strings are assumed to be UTF-8,
with conversions to UTF-16 for Windows APIs as appropriate.
Updates amuse, athena, boo, kabufua and nod
2021-06-30 14:20:45 -04:00
Phillip Stephens
a9bcb7a9ce
Reformat pass
2021-06-07 12:29:18 -07:00
Jack Andersen
5b4441ac36
Update fmtlib
2020-04-11 12:51:39 -10:00
Jack Andersen
16ca0d24c2
Explicit Asset ID refactor
2019-09-30 21:38:03 -10:00
Jack Andersen
7a3da1f7a6
Massive fmtlib refactor
2019-07-19 18:27:21 -10:00
Jack Andersen
233d13ceb9
Refactor for blender 2.8 and new shader model
2019-05-07 17:50:21 -10:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
7c7da6671a
SIMD refactor
2018-12-07 15:49:15 -10:00
Jack Andersen
8301adc3d6
Huge compile performance refactor
2017-12-28 22:08:12 -10:00
Jack Andersen
15d60493f2
Lots of bug fixes (Windows still needs some fixes)
2017-10-21 20:11:22 -10:00
Jack Andersen
9b436b4b23
Tons of animation bug fixes
2016-09-05 19:52:51 -10:00
Jack Andersen
4a7d3e8b40
ANCS cook fixes; initial Tweak DNA pipeline
2016-08-31 09:58:21 -10:00
Jack Andersen
bf049843e1
Character cooking fixes
2016-08-21 14:11:18 -10:00
Jack Andersen
ca37657dbd
SLERP PoseBone exporting for supported blender builds
2016-04-25 14:47:48 -10:00
Jack Andersen
f6c35bfc9b
CAnimData and CModelData stubs
2016-04-13 17:32:27 -10:00