c8ba49bb50
CElementGenShaders, CDecalShaders fixes
...
Add conditions for HSH_PROFILE_MODE
2020-10-21 01:12:07 -04:00
036e769210
Fix an insane number of things with hsh refactoring
2020-10-07 20:03:07 -04:00
6fa9d39cd6
CMapSurfaceShader: hsh pipeline definition
2020-10-02 23:32:45 -04:00
Jack Andersen
3827f35227
Very, very incomplete integration of hsh/boo2
2020-09-28 10:54:40 -10:00
Lioncash
136a229a1a
Graphics/Shaders: Use std::array where applicable
...
Makes the arrays strongly typed and impervious to array->pointer decay.
This also allows simplifying some operations (such as being able to call
fill() instead of needing to use std::fill, etc).
2019-11-09 20:22:16 -05:00
Lioncash
902f4fb5c5
Graphics/Shaders: Use forward declarations where applicable
...
Now, with all of the headers normalized, we can safely convert some
headers into forward declarations without needing to worry about
potentially breaking code in other headers or source files.
2019-11-09 20:22:09 -05:00
Jack Andersen
5acf9ecbcf
Graphics debug groups and bug fixes
2019-07-20 22:42:52 -10:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
c307e354ca
Huge shader refactor
2018-10-06 16:59:17 -10:00
2ec2d07bdf
Fix CAutoMapper surfaces on Braswell
2017-11-20 09:33:21 -08:00
Jack Andersen
3894749675
Changes to support boo object tracker API
2017-11-04 20:17:12 -10:00
Jack Andersen
53c01af8e9
Finish CMapWorld and CMapUniverse rendering
2017-04-24 15:11:31 -10:00
Jack Andersen
337ffd1c16
Work on CMapWorld rendering
2017-04-21 20:42:32 -10:00