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mirror of https://github.com/AxioDL/metaforce.git synced 2025-06-08 23:13:28 +00:00

15 Commits

Author SHA1 Message Date
c8ba49bb50 CElementGenShaders, CDecalShaders fixes
Add conditions for HSH_PROFILE_MODE
2020-10-21 01:12:07 -04:00
036e769210 Fix an insane number of things with hsh refactoring 2020-10-07 20:03:07 -04:00
32fc69c215 CRadarPaintShader: Initialize vbo/ubo 2020-10-03 18:04:40 -04:00
ee1462ba30 CRadarPaintShader: Convert to hsh pipeline 2020-10-03 17:58:32 -04:00
Jack Andersen
3827f35227 Very, very incomplete integration of hsh/boo2 2020-09-28 10:54:40 -10:00
Lioncash
136a229a1a Graphics/Shaders: Use std::array where applicable
Makes the arrays strongly typed and impervious to array->pointer decay.
This also allows simplifying some operations (such as being able to call
fill() instead of needing to use std::fill, etc).
2019-11-09 20:22:16 -05:00
Lioncash
902f4fb5c5 Graphics/Shaders: Use forward declarations where applicable
Now, with all of the headers normalized, we can safely convert some
headers into forward declarations without needing to worry about
potentially breaking code in other headers or source files.
2019-11-09 20:22:09 -05:00
Jack Andersen
5acf9ecbcf Graphics debug groups and bug fixes 2019-07-20 22:42:52 -10:00
Jack Andersen
636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
Jack Andersen
c307e354ca Huge shader refactor 2018-10-06 16:59:17 -10:00
Jack Andersen
70b3404b7c Windows build fixes and warning avoidance 2018-05-24 20:39:38 -10:00
Jack Andersen
f60af632b3 Big fixes and big memory leak refactor (linux only for now) 2018-05-19 20:14:57 -10:00
Jack Andersen
742ab2514f First skybox and HUD rendering 2017-11-11 19:14:57 -10:00
Jack Andersen
3894749675 Changes to support boo object tracker API 2017-11-04 20:17:12 -10:00
Jack Andersen
d3c4f69e6f Work on HUD interfaces 2017-04-06 19:35:09 -10:00