Jack Andersen
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fc40190933
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Implicit switch fallthrough refactor
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2019-02-17 19:44:46 -10:00 |
Jack Andersen
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72193079ae
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New code style refactor
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2018-12-07 19:18:42 -10:00 |
Jack Andersen
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54c466276b
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SIMD refactor
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2018-12-07 15:31:11 -10:00 |
Jack Andersen
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a230eeb3b1
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Macros for shader extensions to determine blend factors
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2018-10-20 18:13:25 -10:00 |
Jack Andersen
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aae0dc56b7
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Huge compile performance refactor
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2017-12-28 21:56:31 -10:00 |
Jack Andersen
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ddf7c983da
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Major refactor of hecl parser using @hackyourlife architecture
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2017-11-20 23:33:28 -10:00 |
Jack Andersen
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48ec4cf6eb
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Various bug fixes
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2017-10-21 20:10:59 -10:00 |
Jack Andersen
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4a7b47200a
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Include alpha component in opaque shaders
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2017-01-29 18:15:35 -10:00 |
Jack Andersen
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e17d5c0b83
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GLSL generation fixes
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2016-08-01 19:54:40 -10:00 |
Jack Andersen
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9531d2bb02
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Fixes for extended shaders
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2016-07-30 18:45:28 -10:00 |
Jack Andersen
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23f52a1ead
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Add support for normalizing TCG configs
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2016-07-18 17:41:55 -10:00 |
Jack Andersen
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c544d99f98
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Shader variable emit fixes
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2016-07-07 14:05:45 -10:00 |
Jack Andersen
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6638463198
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Cook path directory creation
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2016-03-31 08:56:19 -10:00 |
Jack Andersen
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31fa668e78
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Humungous refactor
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2016-03-04 13:02:44 -10:00 |
Jack Andersen
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0a457d854a
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Major scoped-enum refactor
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2015-11-20 15:13:06 -10:00 |
Jack Andersen
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6ae4f6ed11
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Additions to test
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2015-11-15 18:30:06 -10:00 |
Jack Andersen
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cbb0951c09
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Initial HECL-IR to GLSL implementation
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2015-11-10 13:17:53 -10:00 |