Commit Graph

688 Commits

Author SHA1 Message Date
Phillip Stephens 7ec23b50ba First round Rumble stubs 2016-02-20 22:34:42 -08:00
Phillip Stephens 764d75f38e Add ability to reference resources by name 2016-02-20 04:40:58 -08:00
Phillip Stephens a37f536ae9 Use rendertarget 2016-02-20 02:26:43 -08:00
Phillip Stephens cf6c5bf55a Add virtual destructors to Architecture Message Parameters
Fix function signature
2016-02-20 01:52:16 -08:00
Phillip Stephens ff200677e1 More error messages 2016-02-20 00:53:06 -08:00
Phillip Stephens 19e7dc6b63 Fix API usage 2016-02-20 00:35:00 -08:00
Phillip Stephens 8af98fb2f3 Code cleanup and add NamedResourceCatalog 2016-02-20 00:31:11 -08:00
Phillip Stephens 5229f95fb7 Restructure event handling 2016-02-19 22:45:36 -08:00
Phillip Stephens 4bfe4026f2 Fix crash on exit 2016-02-19 21:49:47 -08:00
Jack Andersen bd0a72a4cb CLineRenderer HLSL shaders 2016-02-18 10:53:17 -10:00
Phillip Stephens 5d3cf64a6b Add missing assignment 2016-02-18 08:14:57 -08:00
Phillip Stephens 3045bfae24 Update hecl 2016-02-18 06:42:54 -08:00
Jack Andersen 7d07eb5058 Fix member visibility derp 2016-02-18 06:42:15 -08:00
Phillip Stephens b34b6a735f Initial ModelViewer view 2016-02-18 00:56:11 -08:00
Jack Andersen 2430293d8a Fix member visibility derp 2016-02-17 21:56:14 -10:00
Jack Andersen 5a0fb04e03 Implement Metal CLineRenderer shaders 2016-02-17 21:36:36 -10:00
Phillip Stephens 8cd46293c2 Add ability to reset particle system 2016-02-17 20:44:06 -08:00
Jack Andersen 365f6ac9e7 Implement line renderer (OpenGL only for now) 2016-02-17 16:42:32 -10:00
Phillip Stephens cfee7b61bb Implement CRSC Factory 2016-02-17 01:10:56 -08:00
Phillip Stephens f70577dc2b Remove CVESPOS
Fix CVEPSO*
2016-02-17 00:38:48 -08:00
Phillip Stephens ae88e719ff Fix CVEColorToVector 2016-02-17 00:17:12 -08:00
Phillip Stephens f1bba142d5 Merge branch 'master' of https://github.com/AxioDL/PathShagged 2016-02-17 00:08:06 -08:00
Phillip Stephens 25de1ca641 Add missed VectorElement 2016-02-17 00:07:32 -08:00
Jack Andersen 6cabf3d3e7 lots of includes to make MSVC happy 2016-02-16 19:20:34 -10:00
Jack Andersen 8c659f9fb8 use of std::default_delete for template-safe deletion 2016-02-16 18:19:11 -10:00
Jack Andersen 9008ab83c3 Merge branch 'master' of https://github.com/AxioDL/PathShagged 2016-02-16 17:42:51 -10:00
Jack Andersen 13e3afa72f D3D CElementGen rendering 2016-02-16 17:42:27 -10:00
Phillip Stephens 0a548c4c79 Update Specter 2016-02-16 18:22:06 -08:00
Jack Andersen 468db3b203 Metal CElementGen shaders implemented 2016-02-16 12:25:17 -10:00
Jack Andersen c51b1face6 View transform fix 2016-02-16 11:05:51 -10:00
Jack Andersen 721929e4d0 mipmap sampling fix 2016-02-16 09:42:24 -10:00
Phillip Stephens 7cd035c88c Implement emitters 2016-02-16 02:03:08 -08:00
Jack Andersen c6796f9848 Merge branch 'master' of https://github.com/AxioDL/PathShagged 2016-02-15 22:52:51 -10:00
Jack Andersen 3953f88dcf Metal shader placeholder 2016-02-15 22:52:22 -10:00
Phillip Stephens b647a0a543 Add found resources to pool 2016-02-15 23:09:57 -08:00
Phillip Stephens 18e34b4dce CToken fix
Initial CRSC
2016-02-15 23:01:55 -08:00
Jack Andersen 6614171283 Merge branch 'master' of https://github.com/AxioDL/PathShagged 2016-02-15 19:52:09 -10:00
Jack Andersen a80142728d Tons of PART rendering preparation 2016-02-15 19:50:41 -10:00
Phillip Stephens 7a2043d2fa CWarp stubs 2016-02-15 19:30:53 -08:00
Phillip Stephens 22c2fa42ca Update hecl 2016-02-15 12:35:41 -08:00
Phillip Stephens fe38bfec2d Rethink BGCL 2016-02-15 11:12:55 -08:00
Phillip Stephens 805471eb98 Add CCEBevelGradient 2016-02-15 11:00:43 -08:00
Phillip Stephens 54b4f388ca Print individual CPU capabilities 2016-02-15 09:52:43 -08:00
Phillip Stephens e431d38a76 Update Specter
Print CPU info
2016-02-15 09:35:20 -08:00
Phillip Stephens 1541b0ab2e Fix CElectricDescription 2016-02-15 00:33:06 -08:00
Phillip Stephens 1c5a86dcbf Add proper CRandom16 vars to factories 2016-02-15 00:23:50 -08:00
Jack Andersen 0260ebcd64 Merge branch 'master' of https://github.com/AxioDL/PathShagged 2016-02-14 18:00:51 -10:00
Jack Andersen 160940abde GLSL shaders for CElementGen 2016-02-14 18:00:26 -10:00
Phillip Stephens b2cbb4e298 Implement LoadGPSM
Remove corrupted SELC duplicate (PMLC)
2016-02-14 18:31:46 -08:00
Phillip Stephens 33f50789e4 Implement rest of elements 2016-02-13 23:38:01 -08:00