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10 Commits

Author SHA1 Message Date
9bae2f943e
Rename everything 2021-04-10 01:42:06 -07:00
Lioncash
5405dad069 CWeaponMgr: Make use of size_t in IncrCount()
Keeps this function consistent with the previous change.
2020-04-07 13:40:14 -04:00
Lioncash
8ba2af9b5a CWeaponMgr: Avoid unnecessary repeated std::map lookups
Avoids trivial redundant std::map indexes by doing the lookup once and
then referring to the looked up object instead of doing repeated
lookups.
2020-04-07 13:38:36 -04:00
f06c26e7d6
Fix infinite loop in CObjectList, and add an assert to detect invalid assignments 2020-03-07 09:14:07 -08:00
Lioncash
221cc5c6b8 RuntimeCommonB: Normalize cpp file includes
Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00
Jack Andersen
636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
de952f8e8b Implement god mode, and CWeaponMgr 2018-06-13 12:36:11 -07:00
Jack Andersen
c069666307 Player reflection and other imps 2017-03-25 19:53:04 -10:00
5793c8df87 More gun implementations, and script objects 2016-12-09 18:35:20 -08:00
be40ebc8db Move weapon code to RuntimeWeapon 2016-11-22 12:43:16 -08:00