Phillip Stephens
a9bcb7a9ce
Reformat pass
2021-06-07 12:29:18 -07:00
Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Lioncash
e76804079d
COBBTree: Return std::array from GetTriangleVertexIndices() directly
...
While the game binary uses an out pointer here, we can slightly modify
it in this case in order to make it more difficult to misuse the
call-sites by returning the data directly as a std::array.
2020-04-06 01:17:24 -04:00
Lioncash
248a4e57c9
COBBTree: Always initialize x4c_hit
...
Same behavior, but provides deterministic state on construction, which
can make debugging much nicer.
2020-04-06 01:05:29 -04:00
Lioncash
67f6666ea1
Runtime: Add more usages of explicit
...
Prevents error-prone implicit conversions where applicable.
This targets the regular RuntimeCommon target this time around.
2020-03-31 03:53:49 -04:00
Lioncash
a633b8e8fd
General: Normalize RuntimeCommon include paths
...
Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
2019-09-28 04:14:29 -04:00
Jack Andersen
3a0d2930fa
Numerous uninitialized memory fixes
2019-04-06 19:14:48 -10:00
Jack Andersen
d60fcc99c9
Fix CNewIntroBoss and particle bugs
2019-01-04 17:28:02 -10:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
c91e5df986
Convert to pragma once
2018-10-06 17:42:33 -10:00
Jack Andersen
0cfefd22a1
Implement CCollidableOBBTree
2017-07-02 17:34:19 -10:00
Phillip Stephens
62ce5286fe
CMapWorld stubs, and compile fixes
2016-07-28 00:33:55 -07:00
Phillip Stephens
ed5220793f
COBBTree::GetSurface imp
2016-07-27 23:37:50 -07:00
Phillip Stephens
c66dac6df2
Initial Collision stubs
2016-06-24 13:09:38 -07:00
Phillip Stephens
6e0fad8489
More collision imps
2016-04-26 19:42:55 -07:00
Phillip Stephens
2af6117ef8
More collision imps and stubs
2016-04-26 17:26:02 -07:00
Phillip Stephens
bacc98d4a6
Initial CCollidableOBBTreeGroup imps
2016-04-26 03:40:56 -07:00